Aquatic revamp

Discussion in 'General Discussion' started by Woffleet, May 14, 2014.

  1. Woffleet

    Woffleet I need me some PIE!

    Currently the aquatic ability is a giant wall of text. To simplify it i propose

    Aquatic( This champion has water driven, Sea life, and domain water)

    Water driven works the same as dwarf driven
    Sea life: At the beginning of your turn if this champion is not in water it loses 5 life

    With this change I feel Domain X could be given ranks

    Domain X
    rank 1: This champion has mobility if it is in X terrain
    Rank 2: This champion has +2dmg +1 def and mobility if it is in terrain X
    Rank 3: This champion gains +3dmg +2df +1spd and mobility if it is in terrain X.


    thoughts?
     
  2. koliss

    koliss New Member

    It seems like you're making it more complex.
     
  3. Paper Skull

    Paper Skull I need me some PIE!

    Aquatic This champion has Amphibious (This champion ignores restrictions and penalties imposed by Water). While occupying Water, this champion gets +1 DEF, +1 SPD, +2 DMG, and has Mobility (This champion may disengage the turn it becomes Engaged and disengages for 0 AP). When moving to a location that is not at least half water, there is an additional 1 AP cost unless it is Flying. At the beginning of your turn, if this champion is not occupying Water, it loses 5 HP.

    Aquatic 3 This champion has Lumbering(This champion's AP cost for each movement is increased by 1.), Water Driven (While this champion occupies water, it loses Lumbering.), Sea Life (At the beginning of your turn if this champion does not occupy water it loses 5 life.), and Domain Water 3 (This champion gains +3 DMG +2 DEF +1 SPD and Mobility (This champion may disengage the turn it becomes Engaged and disengages for 0 AP) if it occupies Water.)

    Yup.
     
  4. Woffleet

    Woffleet I need me some PIE!

    if anything it's the same
    what do you think about more ranks of domain?
     
  5. yobanchi

    yobanchi I need me some PIE!

    Couldn't we just divide aquatic into the positive/negative effects?

    The positive effects are basically domain: water
    The negative effects are lumbering and the dmg at the start of the turn.

    Actually, why not just:
    Aquatic: This champion has domain water and loses 1 ap and 1 hp when moving across non-water terrain.

    Have domain abilities not impose impediment on said domain.
     
  6. Woffleet

    Woffleet I need me some PIE!

    true
     
  7. Woffleet

    Woffleet I need me some PIE!

    what if each of these affects were applied separately to different champs
    EX: Mirefolk gets water driven
    Piranid gets lose hp
     
  8. Pedeguerra

    Pedeguerra I need me some PIE!

    Aquatic is probably being tapped in the revamp, one would think.
     
    Last edited: May 14, 2014

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