hello all this is my sugestion about a new FS race. Race:BoltFish/Beast Class: none/shaman Faction : Forglar swamp Medium range: 2~8 Medium hp: 25~40 Medium defense: 0 Medium attack: 15~19 Medium speed: 6~7 Principal attack type: eletricity/physical Sub type: aquatic/Amphibious Racial ability: SONG OF DEEP SEA :wherever a friendly champion that share a race with this champion is deployed all opposing champions in water become shocked 4 and the next opposing champion in water gain vulnerability electricity for 4 turns.Wherever a friendly champion is destroyed all champions with 2 spaces become blinded for 2 turns. Secondary abilities: DEEP STORM DIVE - if champion ocupies water this champion and all champions with 2 spaces are relocated x spaces to target water space in straight line, and gain ELETRICAL STORM* (the value of relocation varie acording the bolt fishes in area) ELETRICAL STORM (CD2/AP0)* - when ocuuping water terrain this champion releases a eletric pulse to all oposing champions with 5 spaces the dmg varies acording the number of friendly bolt fishes in 2 spaces from the ability owner champion : 1 bolt fish: 10 eletricity dmg to opposing champions with 1 space 25% chance to paralyze the target 2 bolt fish: 12 eletricity dmg to oposing champions with 2 spaces 50% chance to paralyze one random opposing champion 3 bolt fish: 14 eletricity dmg,to oposing champions with 3 spaces 75% chance to paralyze one random opposing champion 4 or more bolt fish: 16 eletricity dmg,to oposing champions with 4 spaces 100% chance to paralyze one random opposing champion HEAL BLAST (CD3/AP4): this champion releases a eletric pulse then all champions occupying spaces 1 to 6 spaces in a targeted straight line away from this unit recover 16 hp SPARK CHARGE: Until end of turn, all Electricity damage is increased by 2. This unit loses 6 HP. Also this Shock Pomfret make part of race,can have some adjustments with heal upgrades and spark charge So is this,thanks. flash
66 nora for 16 damage 8 range? Daaang that's OP. I like electrical storm, but it would play really wonky. Random unit MIGHT get paralyzed is really awkward. It'd be cool to guarantee a paralyze but scale the damage more. (like from 4-16 rather than 10-16)
Good damage, long range, pretty decent speed, highly volatile passive abilities and extremely cheap way too op