Buffed Stuff, Nerfed Stuff, Changed Stuff

Discussion in 'Sundered Lands' started by MovnTarget, Mar 8, 2014.

  1. MovnTarget

    MovnTarget Forum Royalty

    With this transition something of a balance patch also got pushed through.
    I'm not sure what precisely the changes are so I'm going off of memory as to how they used to be. So there could be some things missing as to what was changed.

    The buffs:
    Archnic
    Base Changes:

    +2 Dmg
    Added Aggressive
    Added Leap Rank 3
    Upgrade Changes:
    Lost Health 1
    Lost Dmg 1
    Lost Def 1
    Added Logistics Speed
    Added Debilitate
    Added Impair Vision

    Beezick
    Base Changes:

    Added Grant: Flifht
    Lost Inexperience
    Lost Surge:Arthropod
    Lost Skeezick Alliance
    Upgrade Changes:
    Lost Poison Rank 2
    Lost Regen Rank 1
    Lost Tunnel:Sand Rank 2
    Lost Def 1
    Added Brood Bond
    Added Pull Arthropod
    Added Skeezick Alliance
    Added Regen Rank 2

    The nerfs:
    SL Doomball
    Base:

    Lost Init

    Skeez Ripper
    Upgrades:

    Lost Init Rank 2
    Gained Init Rank 1

    The Legendary Change:
    Drakkie High Marshal
    Base:

    Lost Bounty Hunter
    Gained Dictate
    Gained Magical Beam
    Gained Violent
    Upgrades:
    Lost Violent
    Gained Cleanse
     
  2. MovnTarget

    MovnTarget Forum Royalty

    The Nerf to the doomball and the ripper are fair, although at this point I'm not sure why any of the doomballs still have init.

    Buffing the High Marshal is somewhat mind boggling, although he is less tanky now, so perhaps that was the intent there? Not sure.

    Our "Buffs" are garbage and do nothing to help the insex theme in any meaningful way. The buff to the archnic is nice, but SL insex don't need more melee stuff, there is only one insex in SL with a base range that exceeds 2, two if you count the Alpha's alternate form.
    The beezick gained pull arthro, which is actually quite nice, but it now packs less of a punch and for some reason got brood bond.

    I look at our buffs, then I look at the buffs for some of the other factions, and I find myself rather depressed.
     
  3. TheNidhogg

    TheNidhogg I need me some PIE!

    Buffs were supposed to be balanced by the severity of nerfs. Small nerfs, small buffs. I don't recall the original changelist exactly, but I don't remember Grant: Flight being on there. Looks like they were tweaked a bit, I thought Beezick was more exciting before.

    I wouldn't underestimate Archnic - Web is only CD 2 and this thing is super cheap.
     
  4. Dagda

    Dagda Forum Royalty

    archnic is a baller and you should feel bad
     
    Grand General Mosh likes this.
  5. Jib

    Jib Better-Known Member

    Archnic baller

    baaaller
     
  6. BurnPyro

    BurnPyro Forum Royalty

    Fk I'm late

    I was going to make a thread with arachic 2014: The dream
     
  7. borice45

    borice45 The King of Potatoes

    your mom is super cheap!


    Sorry, that was uncalled for
     
  8. Emries

    Emries Devotee of the Blood Owl

    Did you just make fun of Archnic? Shame on you! :p
     
  9. Bondman007

    Bondman007 I need me some PIE!

    I thought the beezick change was unuseful. I also thought the change to the marshal was uncalled for. The draksar needed the tanky guy...
    eh w/e I guess.
     
  10. Schmacko

    Schmacko I need me some PIE!

    I don't know if baller is the right word....
     
  11. Dagda

    Dagda Forum Royalty

    baller is the perfect word


    and you should feel bad
     
  12. Schmacko

    Schmacko I need me some PIE!

    I always feel bad... for you... and your crabs....
     
  13. Schmacko

    Schmacko I need me some PIE!

    Beezick's problem is that three upgrades work in three different deck types (Myx, Skeez, Bugz), so you're probably going to pick one of those and then regen2. Other than that he becomes pure support vs. support with the chance to hit hard via surge. Tunnel sand 2 to base would've been nice.

    The doomball that I knew wouldn't have been worth playing without init, but I looked at my doomballs again and they've undergone some overalls since I was an active player. He's probably fine. Too much init is always one of the tings that gets complained about so some of that going away (as long as its not just from SL) is probably a good thing overall.

    Archnic looks aiight.
     
  14. Dagda

    Dagda Forum Royalty

    beezick's problem is that he's bad. 72 nora for something that neither creeps, nor crawls. for something that moves slow as fk, and does next to no damage

    you could argue it adds mobility to insex, but all the mobile insex have it and all the immobile insex are 2x2 roadblocks. i'm not complaining about pull arthro so much as saying if he had lost no abilities at all with the change, and simply gained all of what he got, he'd probably still not be amazing


    i may be under-rating him, but when you make a champ this ap reliant it'd be nice if they could have some ap to go with that

    also, i think it might go without saying, but he'd definitely be stronger if there were better insects to go with him
     
  15. MovnTarget

    MovnTarget Forum Royalty

    Beezick is indeed at this point bad, that is due in part to the fact his base abilities are entirely underwhelming and don't make me want to run him in any bg of any sort. This problem is compounded by the fact that his upgrades are going in three different directions and none of those upgrades is anywhere near good enough to get him run in that particular theme.

    He lost Skeez alliance base for some reason, which is odd.
    He got brood bond, but aside from that there is absolutely no reason you'd ever even consider running him in a myx bg.
    Pull arthopod has the propensity to be a solid upgrade if it weren't the only thing that really ties him to insex bgs atm.

    I'd love to see him get tweaked a bit, give him range 3-5, give him surge back as an upgrade, maybe give him boost insex 2 as an upgrade, take plant hive away from base, give him swarm:hive or deconstruct: hive such that when he'd land a killing blow he'd drop a half health hive where the corpse was. And if that was done, maybe make his attack something like Attack: Magic Bees. With the idea being he shoots them so full of bees the corpse itself becomes something of a hive.
     
  16. Schmacko

    Schmacko I need me some PIE!

    He was honestly never going into a pure skeez bg in the first place, so this is kind of taking a useless base ability and using it to kill an upgrade slot.
     
  17. TheNidhogg

    TheNidhogg I need me some PIE!

    I was trying to get Beezick to gain Relic Guardian but I guess it didn't make the cut. He is quite underwhelming, but our nerfs are also very light.
     
  18. only

    only Active Member

    Aggressive triggers both: Debilitate and Poison. I somehow didn't expect that...



    Krikkiwing Alpha could get Regal Presence instead of Surge: Arthropods (and lose race: Dragon).

    then refresh Krikkiwing:
    • Attack: Acid
    • Creep and Crawl
    • Flight
    • Poison Clouds (3)
    • Scour (1)

    • Scour (2)
    • Flame Nova (3)
    • Poison Eater
    • Arthropod Frenzy (renamed Spider Frenzy)


    yeah, Beezick was meant to be stronger
     
  19. TheNidhogg

    TheNidhogg I need me some PIE!

    If we could avoid buffing Legendaries especially since they are harder to get specific ones now, that'd be nice. Also Krikkinwing was recently changed when Rover was introduced - would rather get buffs on other dudes.
     
  20. only

    only Active Member

    well, Krikkiwing got only Rover: Blitz so it was like useless buff.

    it's like Rolling Shrieker got +6 nora, just because it got howl instead of other upgrade.

    but if you pick out both Krikkinwings, what are those other dudes exactly? I guess if Owls would continue the tradition of revisiting themes, SL athropods could be revisited in general. because as we can see those single buffs do not push theme enough.
     

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