Once again I would prefer the cost be pushed into the ability itself insted of the water gen, to maintain consistency at the very least
Drown costs a ton of nora and is easy to use anyway, regardless of water fronts nora cost. Same with Undertow. The runes that use water terrain are balanced around the 1 speed they gain, without water they're severely gimped. Jungle front is just bonkers.
i just use Maxxarek after a long time Dark Summons r so great A random Demon champion with a nora cost of 65 or less from your runedock is automatically deployed on target space. If there are no valid champions, a Level 3 Imp is deployed. This ability begins play on cooldown. Level 3 Imp cost now 9 mora nora or 15 if u count it from 03/2015 https://poxbase.com/champion/123 so maybe Dark Summons is broken or maybe it need a fix, all the runes cost now more range cost a lot more
Magic amp BGs High Damage ( Due to amp) High Range High Mobility/speed Oh right and Stackable defence reduction with global Nova ( and global spell resistance ) Did i mention the new champ counters shadowspawn? Oh ye also the AoE ensnared field that gives all your units equips.... and then the high range , high speed , amped mager equips hunter equip Wonderful , oh and when you tell me its balanced Can UD fire amp get the same treatment as Magic amp too? Just so everything can be balanced u know. Lets not even discuss aurora inspector , i don't even Side note Woodchuck terrain generation, just a reminder incase this still is not clear.
I never said otherwise, but bumping Fire Amp up to its level doesn't solve anything, especially since Fire is actually in a pretty good spot right now (actually, I think it's under-utilized, but w/e, just my opinion).
I think Tombdrop is similarly priced to Dragonbark/Sporedrop. The reason Fiery Death is the price it is, compared to the others, should be clear.
Fire has always been overpopulated with runes and under played. And every expansion brings out new fire stuff that isn't utilised. With a few exceptions, no one really enjoys playing fire.
oh god. It would be so nice for neuromancer to be playable. dat 84 point 3-4 range unit. So OP. And why is psychic magnetism remotely useful for him? He is just so, so very awful. Can we also get resist psychic removed from Extispicer. Or for him to be interesting at all?
The Doctor needs a new line of upgrades on upgrade path 1. I wana be able to take Dispel and not be sand bagged with Death charged.
Invert the reduction quality on Necrosis -- make it so that the SDZ decreases if the worm dies within the SDZ, not outside of it. This will allow them to maintain the consistent early-to-mid growth that they need to function, while stamping down on their global dominance later in the game. As it stands now, the current version of Necrosis makes a mess of the theme. They gain momentum by having momentum, which stinks.
Remove Mountaineer, Shadow Spawn and Vulnerability from Snow Prowler and add stealth. Should make him 82 nora and runnable.