Courtesy of @Hiyashi NOTICES Bane Shift - Banned from ranked til redesign Ethereal Pool - Banned from ranked until illusion fix Infestor - Banned pending Nora Pearls stacking fix SHORT-TERM STUFF This section is for items that are under consideration. RNG champs adjustments Most likely most will see 2-4 increases I'll start with champs with 5+ range and work down Indirect damage ability adjustments Most likely to be just cost adjustments But may also involve some number tweaks on the damage values Passive champ adjustments Starting with non-support champs, giving them attacks so their cost is more reflective of their damage potential DOTs Remove secondary effects DOTs will be limited to Rank 1 on champions with 4+ range Brews - Decrease on destroy DMG Summons - No longer able to deploy relics Throne of the Circle: Wizards have Spell Resistance and Magic Nova 3 (for now, AE5 later probably). Plainswalker/True Nature Grant: Action Potion Nora Shield - Dramatically reduce duration Snaptooth Crypt - Reduce to AE5 Witches Hourglass - Reduce to AE5 Coralwood Lagoon - Reduce to AE5 FF KF Bonus - +1 SPD (+1 AP cap removed) Designate Flagbearer: Until target friendly champion within 3 spaces moves, it has <ability value=678>Overseer: Moga 3</ability>, <ability value=2479>Improve Speed</ability>. Friendly champions within 5 spaces of it have <ability value=1377>Evasive 2</ability>. This affects a maximum of 1 target at a time. Propagate: X - 5 damage instead of 4 Ravenous Torrent - This champion takes 5 HP of physical damage and makes a ranged-combat, Physical attack at DMG 10 and RNG 2-5. (Nora: 8, AP: 4, CD: 2) Vulns: X (+25% damage from all sources) -2 nora: All Others -4 nora: Fire/Frost -6 nora: Magic -8 nora: Physical X: Acolytes - When a champion takes X damage this champion heals 3 HP. This triggers up to 3 times per turn and does not include damage from DOTs. (Nora: 9) OR When a champion takes X damage this champion heals 2 HP. This triggers up to 3 times per turn and does not include damage from DOTs. (Nora: 6) Raider Hallucinogenic - When this unit is successfully attacked by a basic attack, the attacking champion gains <ability value=2266>Wandering</ability> for 3 turns. (Nora: 8) Relocate consolidation/refactor (All to AE5, CD3, basically) Mercenary - 2 nora per instead of 3 Scythe Whirl - Evasive 1 instead of 3 (-2 nora) Paralytic Feedback - RNG 4 or higher > Paralyzed 3 Incorporeal - Change the damage calculation so that it triggers AFTER DEF, not before, as well as fixing a rounding error causing damage to be significantly lower than it should have been LONG-TERM STUFF This section is for items that are somewhat longer term. Hero and Split Hero - Merge Split Heroes into normal Heroes, set limit to 2 heroes per BG plus Mythical, FF heroes in Splits? Splits in FF? Summons - No longer able to have upgrade abilities X Herder - Consolidation/Nerf Avatars - Reduce power/disparity between leveled and unleveled and people who don't have Avatars Non-stacking Lay Trap: X Various Summon Abilities clean up Faction Bonus Changes - Other Split bonuses to be reduced in power relative to FF under consideration Divine Dispersal (40 nora) - (remove buggy terrain/location effect clause and reduce by 10 nora) Ferren Hideout - Relocates Ferren only, -5 nora (nora to 30) Intensify - Rework stats slightly, possibly change heal to +MAX HP Cliff Diving Spellsurge for Liches
wrote it again if anyone miss the first time let's talk about equip 1.equip = 50% of equipment cost? so Equip: Frostcall Quiver need to cost 10 nora not 5 and Equip: Seed of Potential need to cost 20 nora not 25 and if we talk about Seed of Potential it have Font Defender ability that not exsist any more, how about we change it to Secure Fonts and change the price of Seed of Potential to 30 nora? 2. KF plant I think Spikewood Abomination need a rework anyway unless u modifier him 77-81 nora with 6 dmg, why to run him? Gnarlwood Oakthumper can lost 1 spd and weighty? Heart of the Forest can get Plant Regeneration insade of Regeneration? how much it's help with it cost? 3. Draksar can Draksar Hunchback get Violent in U2, Draksar Broodqueen can Lay Hatchling move to U1 or to U2? Draksar Flashblade can Violent move to U1
Could Undead Magister get the same treatment as Moga SPellsnare? Also Medic could lose the 5 dmg in favor of increse in hp or def.
This would be nice. Careful though, Magister would become a nice cheap adaptive unit for skeles but as long as it ends up 54-60 should be ok.
how about we change Spell Blockade that will work only for 6 turn and then we make the ability ~-10 nora?
as if skelly are even a remote problem right now have u seen the 68 build of the Jellebrium Extispicer ? The teleport equipped need to get in line with the others teleport abilities.
Ironfist Inquisitor Ok i wheeeery much like this unit changed, i asked for this like 10 times to corps and then sokolov to. upgrade line 1: remove hunter unholy and rend, add inqusition and burning crusade(just like the spell but a skill). upgrade line 2 remove inqusition(swap line1) add ironfist exploit. remove iron will add bravery just to clarify this is my top 3 favorit units(sprites) if you read this sok please comment if its possible. This is the number 1 thing i want
Please buff berserker or drastically lower its nora cost.... Also PLEASE GIVE BOOST BACK TO VOILS ASAP PLEASE. THEIR RANGED UNITS ALSO NEED SOME WORK! @Sokolov a manual cost modifier would be nice on greater pitspawn or giving him another ability that synergizes better other than death touch. Death touch currently is the only reason he's not good. hed be extremely popular if this ability wasnt sandbagging him so hard.
Way before the summons being able to drop relics I believe illusions should be hit first and for most with this......