Faction: IS Rarity: Common Race: Construct Class: Warrior Art: A clockwork contraption with overlapping curved metal plates with clinking crab legs and turning gears is sneaking down a canyon towards a Draksar patrol. Text: " I present to you the Calapot..Cal..drilo ..Catoppadalamas ...It makes things go boom!" Ari Tildon the Dwarven Engineering cadet when presenting his senior project Stats: Dmg: 0 Def: 2 Spd: 5 Rng: 1 Hp: 40 abilities: Passive Disassemble: Crab Mine - This champion is removed from play and placed on half cooldown. 4 " Crab Mines" are spawned with in an AoE of 3 from where the unit was. Complex Machine Hidden: Stone Upgrades: Death spawn: Clockwork Crab 2- Spawns 2 clockwork crabs in an AOE of 2 when this champion is destroyed Death spawn: Clockwork Crab 3- Spawns 3 clockwork crabs in an AOE of 2 when this champion is destroyed Spike Nova: 2 Domain: Stone ( something better would be ok too) Crab Mines: Dmg: 0 Def: 1 Spd: 3 Rng: 1 Hp: 13 Shadow spawn Leaping mine: When an enemy champion moves with in 2 spaces of this champion, this champion is removed and a " Crab Mine" equipment is equipped to the target champion destroying any equipment already equipped. Equipped champion gains lumbering and becomes detracted for 2 rounds. When this equipment is removed the equipped champion takes 15 fire damage. Its mostly a slow but stealthy AoE control unit for constructs. It allows for minor construct spam with its ability to turn into 2-4 other units with death or its ability. It offers a type of unique anti equipment and has synergy with magnetic pulse found in theme as well as the equipment module in constructs and dwarfs.
No idea. I would think it would be in the 60s but I would let DOG price it how the new system will price it.
i really love the concept although i would streamline it and build it more like this with the new format: Faction : IS Rarity : Common Race : Construct Class : None Size : Small Damage : 0 Speed : 5 Range : 1 Defense : 2 Hit Points : 40 Base Construct Immunities Dissasemble: Crab Mines (This champion is removed from play and 3 Crab mines are randomly spawned within 3 spaces.) Hidden: Stone Upgrade slot 1 Default: Death Spawn: Mechanical Crab 2 -nora option: Deathnova Fire: 2 +nora option Death Spawn: Mechanical Crab 3 Upgrade slot 2 Default: Damage Aura: 3 - nora option: Lay Trap Boulder: 2 + nora option: Spike Nova: 2 Crab Mine Defense : 1 Hit Points : 15 Shadowspawn Leaping mine: When an enemy moves within 2 spaces of this mine it becomes gored, is disarmed, and equiped with Crab Wreckage. Crab Wreckage Equipped champion gains Lumbering and is Distracted.