Chain Lightning 11 Electricity damage, then each enemy champion within 2 spaces of the target takes 7 Electricity damage, then each enemy champion within 2 spaces of those champions takes 4 Electricity damage Ice Storm Area Effect 4: All spaces become Ice for the next 4 turns. All units become Grounded 2 and take 10 Frost damage. Units successfully damaged become Chilled for 2 turns. Fire Blast Area Effect 2: Units in the affected area take 12 Fire damage. Champions successfully damaged become Charred 2. Natures Wrath Area Effect 3: All units take 10 Magical damage and all champions damaged this way have their DEF halved for 5 turns. What I am getting at is the other effects have a lasting/residual damage or terrain impedance can Jolt be added to the spell?
You forgot monsoon FS premiere and only aoe damage spell (hint some factions aren't meant to have aoe, cleanse, heal etc.). Area Effect 3: All champions take 8 Physical damage and become Grounded 2. For the next 3 turns, all spaces become Water and are Impeding 1.
Yeah, what others have said: you are comparing the Chain Lightning ability to spells. There is, in fact, a Chain Lightning spell, which is a good spell, but not really used for its AoE potential.