Ok so i was watching the most recent Q&A and you said if we weren't happy with a champ to let you know. So cyclonic fesh and korona were by far my most favorite runes in the game. Cyclone fesh was an amazing ranged unit with a pretty solid ability base. He was over the top for sure. However, I feel taking away his range was the worst thing you could do with him. Now he's just another useless fatty melee champ. 2 range doesnt count as range I'm pretty positive I'd consider him shoebox in his current state. Same goes for many other pre revamp ranged champs that got nerfed to 1 range. Maybe I'm just being cynical, but even the AI on easy wrecked him. It's a sad state of affairs. Next, my second favorite rune, one that I put basically and arm and leg into getting, Korona, was just abused. Nora cost went up, her signature ability is an upgrade option and she lost oblivion shield which was her only defensive ability. Not to mention the complete loss of battle leader. She now is not awesome for any role, be it glass cannon or just a finisher. I honestly feel like my money was placed into a pile and burned in front of me because not only are commons and uncommons and rares better than a good majority of exos and legendaries, but because I've spent 100s of dollars on this game over the years and now everything I spent money on collecting because they were actually worth something to the playerbase are now not even seen in game. Even if the runes I've spent more money on getting aren't fixed and made playable again I'll more than likely adapt and continue to play simply because I appreciate the passion and care you and the team put into the game and the players.
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It does bring up a reasonable point. Many of the legendaries in particular (along with 150ks) feel extraordinarily underwhelming. One example, while not strictly a legendary, is the Sarnghavian Centaur. This rune was previously only available if you bought the KF/IS barbarian theme deck. Now it is forgeable, but terrible. And I don't mean terrible just in a sense of power, it's terrible in that it's completely uninteresting and really doesn't have any redeeming features. So rarity isn't power. That's fine. But they should at least be interesting. Magic the Gathering has an interesting approach to this with their legendary equivalent, mythic rares. Some of them are very powerful, but some of them just have unique and interesting effects. That's what I' d like to see in the future (though for the record I do think that 150ks in particular should be both interesting and powerful).
cyclonic fesh and Korona were not balanced... especially Clyconic... rng 4-6 ? 12dmg ? 7spd. ?? barrage ??? Electric Overload ¿? super OP, only 86 nora
What's the upgrade path on him? I wanted two, and now when I look at the base version, it seems so bland and boring as a berserkering charger (and class rogue, lol).
As i stated in the OP, it was a bit over the top. But that doesn't mean it needs to be nerfed into oblivion, reduced to a squishy melee champ. I liked the feel of the champ, just the way he played and the cool stuff that was possible through his electric themed abilities. And now the dream is dead.
Cyclonic fesh I think just needs his range back and he will be fine Korona imo is fine as she is but she could use a bit of a nora decrease or atleast give her battle leader back if anything.
While the 150ks were probably overnerfed I think it's important that they aren't too powerful given the high difficulty of acquisition.
I like Korona, I'm never going to say no to cost reduction on champions I like, but design wise she's pretty solid. Not a mobile beater that's also a self healing, group buffing, cancer curing wonder tank she was, but then wasn't the whole point of the revamp to get rid of swiss knife champions?
Sorry, but im no trolling. a Range of 1-2 , yes , is melee... and no, no is melee. Other champs are nerfed more hard than Cyclonic.. Im serius. Sorry if i offend u.
Yes, but not Korona as a whole. Here's how I would have rebuilt Korona in the new format: 10 base DMG Attack - Physical Bleed Bloodseeker Flight Upgrade Sets: Rend 2 Lifedrinker Thirst for Battle Pummel 1 Pummel 2 Pummel 3 (if you really have to go with Pummel as the upgrades in set 2) Now, she has her token ability at base, and you have to choose snowball or vampiric healing (or rend if you want a cheap Korona).
This is pretty much all I was trying to get across. In the current format she has no defensive abilities, and doesn't excel at anything. Whereas before she was semi decent in whatever you wanted her to be.