Tortun Shell Nora Cost decrease (-10) Description: This champion has Ponderous, Amphibious, Turtle and Stability. Ok... what is stability? And if it doesn't give unstoppable i'll be sad. Although, this is nice in exchange. Tortun's Trade Nora Cost decrease (-1) Description: This ability costs 4 nora. Target Tortun within 5 spaces gains 2 AP. Each Tortun may be the target of one Tortun's Trade ability per turn. This ability begins on CD. Definitely better than the old one, but it seems like tortuns have almost no nora gen now. EDIT: Oh, they all just have 1 option on upgrade line 1 tho... Banditry... Also, Sporedrop Nora Cost decrease (-5) Description: When this champion is deployed from the runedock, it spends the first 4 turns as a Mushroom relic with 15 HP, Immobile and Damage Shield - Poison 2. When this unit dies, it becomes the same mushroom relic without this ability. What ability does it lose?
Wow, this is was an excellent move Sokobro. Less cheap champ spam is great for the game! If I was a meme expert I'd be doing the slow clap meme. Good job.
Im really impressed with the patch notes Great job devs. I hope it plays as good as it looks. All my bgs got destroyed and i know people tend to complain about that, but im SUPER excited cause it means its time to try something new. Thanks Sok
Shouldn't have lost anything, it's just a nora neutral ability and I fixed something minor with the description.
Stability prevents them from gaining or losing SPD. So they won't get the KF bonus, but they also won't be affected by Frozen, Slowed, Stall, etc. It does not affect the ability to gain or lose AP, however. I will examine if they need Unstoppable still, but for now it has been removed.
Also, thanks for the positive messages. I know that it's early so you haven't had a chance to really see the results, and look forward to more detailed feedback later
Yes, there is an overwhelming amount of rune changes, and I like a good bit of what I see, but the fixes are underwhelming. I was expecting to see more fixes and more performance improvements because that is where I'm really frustrated with the game and where I can see people completely abandoning the game when they first try it. I understand that this requires a lot of work, but I was really hoping for a more stable game that I don't have to restart every hour or being able to play a game with a flood generator that wasn't lagged out to all hell.
Huh, interesting. I guess there's now no point playing them FF KF. I wonder how it will make them now then.
Stability is an interesting way to fix the KF faction bonus balance issue for Tortuns. I'm interested to see if the faction bonus still needs to be changed after this.
Also, for those who only read their own faction notes, Dusk Creeper got a complete work-over and doesn't have Soul Collection anymore.
You can always run Soul Collector, which actually *doesn't* show up in the patch notes and continues to boast a bunch of sandbags.