Quick SL breakdown: Sandhunter got worse somehow. Attack magical is neat and all but he's still paper, doesn't hit hard, and has to get even closer to danger now.Even with sundered exploit proccing he doesn't hit as hard as sand elemental, and sand ele is like twice as tanky at only 1 more nora. I don't value his other abilities over that tankyness. Could be wrong, we'll see. Dunes Manticore OP. Krikkenwing Alpha didn't get nerfed somehow. Vinecreeper potentially solid in sand? Rumbler got nerfed, albeit collaterally. Thank god. Sandlion is still bad I think. non-tanky stuff doesn't really work well in sand from my experience. Skywing patrol still seems bad but at least he's less bad. Drakewing swarm is runnable now I think. Numerous as an ability is kinda scary to play with but he's quite cheap now which is nice. Have no idea about dustdevil until I try him. Haven't seen zephyr shield in a while to be able to judge. Faction crutches like burning sands and quarry mark got nerfed. Good changes, but I was hoping some of the other factions' crutches would be nerfed too.
Also, just for some feedback: I think this patch shows re-costing needs its own section in the notes, similarly to abilities. It would be cool if it was still ordered in factions tho. That could leave the faction section for specific changes to champion kits, spells, relics, etc. What do u guys think?
was surge arthropod 2 removed?? this direction to no more cheap champ spam hurts my spideys quite a bit D: we get any thing in return?
Depends on the champ but for Spiders, generally speaking: Surge 2 was removed Surge 1 was reduced in cost So if the champion had Surge 2 and now has Surge 1, it should be a bunch cheaper. I think I added some base DMG to some spiders that had Surge 2 in some cases.
It went to 1 AP and Nora Shielded has been fixed so it is affected by Nora Gen counters like Backlash.
So does it work with soultap or not? I didn't understand your awnser. Before this patch it was not working with soultap.