Fill the Spell Please Fix it

Discussion in 'Savage Tundra' started by Braxzee, Sep 8, 2016.

  1. Braxzee

    Braxzee I need me some PIE!

    Please fix this spell. I am tired of cliff diving from possession. I tried bug reporting this for a couple of years now. :(

    Maybe if everyone is tired of jumping off cliffs they can get the Devs to fix this spell somehow. It would provide a counter to Possess a jump.
     
  2. Goyo

    Goyo I need me some PIE!

    Cliff diving will be changed soon (as I read).

    But Fill the spell should die. Complety waste of a slot.
     
  3. Braxzee

    Braxzee I need me some PIE!

    No way ... It is awesome for non fliers.
     
  4. Goyo

    Goyo I need me some PIE!

    100% situational spell. The worst ST spell, believe me.
     
  5. Braxzee

    Braxzee I need me some PIE!

    maybe it could get modified a bit? I really liked it as a counter until star seer provided bastion of iron will, then star seer lost that and now it can be useful again. Fuzzy hat gives some protection but not as much just filling everything in.
     
  6. Goyo

    Goyo I need me some PIE!

    I repeat, the cliff diving issue is gonna be removed for good. Sokolov said he wanted it removed from Possession.
     
  7. Compost

    Compost I need me some PIE!

    Why do you want a spell buffed that is 100% useless on half the maps?
     
  8. SireofSuns

    SireofSuns I need me some PIE!

    I tried to come up with changes to make it useful.

    Nope.
     
    Last edited: Nov 20, 2016
  9. calisk

    calisk I need me some PIE!

    yep fill was a lame spell when you could die to cliffes without that it's even worse, of course ST is notorious for terrible spell designs that should never of been made.

    I mean imo it should be scrapped and used for a new spell that makes use of the art.

    for example you could call it

    treacherous ice - 35 nora

    aoe 5 - all effected tiles become ice for 2 turns, non-friendly units moving within the area lose 1 ap per tile.

    or

    Just like home - 45 nora

    aoe 5 - all effected tiles become ice for 6 turns. friendly units within the area gain domain - ice, and hidden - arctic. enemies within the area become frozen.


    some spells are just so bad they need to be redesigned.

    edit -----

    soko apparently already has it up for redesign.
     
    Last edited: Dec 1, 2016
    Braxzee likes this.
  10. Sokolov

    Sokolov The One True Cactuar Octopi

    Yea, it'll be redesigned at some point, but it's not super high on the priority unless some spark of innovation strikes or someone has a great idea.

    I'd rather fix it right than make it something else that doesn't get run in any deck.
     
    Last edited: Dec 2, 2016
    Tweek516 likes this.
  11. calisk

    calisk I need me some PIE!

    if it generates ice and effects opponents mobility it would be the first time one of those runes were created in years...so you could start their.
     
  12. Sokolov

    Sokolov The One True Cactuar Octopi

    Snowdrift Charm (Snowstrike AND Snowbreach)
    Snowtide (generates snow whenever enemies attack)
    Jakei Globe (generates ice, but is terrible, not my fault tho, hehe)

    But yea, given the art/theme, it'll probably still generate ice.
     
  13. Sokolov

    Sokolov The One True Cactuar Octopi

    Btw, glad to have you back so we have some ST discussion :D
     
  14. calisk

    calisk I need me some PIE!

    I'll admit I played snowdrift charm for a short time with some combo a very long time ago I think it was soul frost.

    Of the three it's the closest for sure but isn't that rune like 2 or 3 years old?
     
  15. calisk

    calisk I need me some PIE!

    Good to be back, though I tried to play some games yesterday and the lag was so bad I couldn't play I need to figure that out
     
  16. Sokolov

    Sokolov The One True Cactuar Octopi

    Part of the reason we prioritized the new client.
     
    SireofSuns likes this.
  17. Sokolov

    Sokolov The One True Cactuar Octopi

    There's possibly a bit too much going on here, but I don't mind this direction.

    For comparison (in case anyone missed the similarity to Macadamize (25 nora):
    Area Effect 5: For 6 turns, terrain in the affected area becomes Rock. Friendly champions in the affected area gain Domain: Rock.

    I am guessing 45 nora is too much for the proposed above, I'd probably remove the hidden or frozen and drop it to 35 nora.
     
    SireofSuns likes this.
  18. calisk

    calisk I need me some PIE!

    We'll I'd remove frozen since it's useless in mirrors and I'm seeing a lot of ways to add that effect currently.

    Though it might be worth considering another status effect

    Anyway at 35 nora the status effect is not needed and would be fine as stated
     
    Last edited: Dec 2, 2016
  19. Braxzee

    Braxzee I need me some PIE!

    Hidden arctic or camoflauge would be awesome for just an AOE 5 on its own!
     
  20. Sokolov

    Sokolov The One True Cactuar Octopi

    upload_2016-12-8_17-0-46.png
     
    Tweek516 likes this.

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