I"m sure this is not a bug but I was wondering if it could get a change. As of right now, when a unit takes fire damage, every unit with fire acolyte triggers their ability. This is fine but when I have to walk on unit made lava or by a fire ruby, my unit stops on each space to trigger acolyte. To simplify it a bit more, if I tell a champ to walk 3 spaces on lava, it will stop every 1 space for acolyte to trigger. Like I said, I don't think this is a bug but I feel it would be nice if acolyte could trigger without the animation. This is not a game-breaking thing but the delay could/has cause(d) you a kill.
Im not 100% sure if this is true or not but im pretty sure one of the goals of the client is to reduce secondary effects that proc per turns time consumption. Nether the less @Sokolov. Can you confirm?
This has nothing to do with client and how the ability is coded. That said, yes, this is certainly annoying, I will make a ticket in our system to track this issue, but probably not an easy fix.