Fire Acolyte and how it triggers.

Discussion in 'General Discussion' started by Silfeed, Jan 7, 2017.

  1. Silfeed

    Silfeed I need me some PIE!

    I"m sure this is not a bug but I was wondering if it could get a change. As of right now, when a unit takes fire damage, every unit with fire acolyte triggers their ability. This is fine but when I have to walk on unit made lava or by a fire ruby, my unit stops on each space to trigger acolyte. To simplify it a bit more, if I tell a champ to walk 3 spaces on lava, it will stop every 1 space for acolyte to trigger.

    Like I said, I don't think this is a bug but I feel it would be nice if acolyte could trigger without the animation. This is not a game-breaking thing but the delay could/has cause(d) you a kill.
     
    super71, TeaNinja and OriginalG1 like this.
  2. TeaNinja

    TeaNinja I need me some PIE!

    Yeah, it is excessive sometimes.
     
  3. themacca

    themacca Master of Challenges

    Im not 100% sure if this is true or not but im pretty sure one of the goals of the client is to reduce secondary effects that proc per turns time consumption.

    Nether the less @Sokolov. Can you confirm?
     
  4. Sokolov

    Sokolov The One True Cactuar Octopi

    This has nothing to do with client and how the ability is coded. That said, yes, this is certainly annoying, I will make a ticket in our system to track this issue, but probably not an easy fix.
     
    Last edited: Jan 8, 2017
    DiCEM0nEY likes this.

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