Font Bonuses

Discussion in 'General Discussion' started by Paper Skull, Mar 9, 2014.

  1. Paper Skull

    Paper Skull I need me some PIE!

    What are your opinions of them? Which do you like/dislike? What would you do to change them?

    For reference:

    KF- Mobility for 3 turns. Entire font is Grass.
    FS- Heal for 2 each turn. Closest squares are Shallow Water.
    IS- +1 AP each turn. Entire font is Stone.
    ST- +1 Damage for 3 turns. Entire font is Snow.

    UD- 2 damage to enemies entering font. 2 damage to enemies in deployment zones at end of turn.
    SL- +1 rank of regeneration for 3 turns. Entire font is Sand.
    FW- Entire font is Dead Magic Zone.
    SP- +1 Defense and Spell Resist for 3 turns.

    (If I've got any of these wrong, let me know!)
     
  2. KTCAOP

    KTCAOP I need me some PIE!

    I don't think SP font bonus gives Def.
    But these conversations are difficult, due to faction bonuses…

    And then everything else.
     
  3. Authyrtyr

    Authyrtyr The King of Potatoes

    Usually they're balanced with Faction Bonus. For example, the UD font bonus is completely worthless (except that it can destealth things which is ok) but the UD faction bonus is downright terrifying.
     
  4. KTCAOP

    KTCAOP I need me some PIE!

    I remember when the UD Font had that one lava tile.
     
  5. Markoth

    Markoth Lord Inquisitor

    I think ST Font needs its Snow AoE reduced by 1 so it isn't basically IS font with benefits. Bump the damage buff to +2 to compensate and call it a day.
     
  6. MovnTarget

    MovnTarget Forum Royalty

    I believe the SP bonus does give the defense bonus.
     
  7. Markoth

    Markoth Lord Inquisitor

    It does
     

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