Underdepths Legendary Base Abilities: Attack: Whip This unit makes a Physical attack at its Range. This is a basic attack. Drive Target champion within 5 spaces loses 2 HP (HP loss cannot be prevented) and gains Driven (This champion gets +2 DMG and +1 SPD) and recovers 1 AP. This ability can not be used on a champion who already has this effect. Upgrades: 1 : Bulwark When this champion is deployed from the runedock, it permanently gains +2 MAX HP for each friendly champion that shares a race or class with it. 2 : Weave Web Area Effect 2, Range 3: Affected area is becomes Web Terrain for 6 turns. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Savage Tundra Legendary Base Abilities: Attack: Sonic This unit makes a Sonic attack at its Range. This is a basic attack. Arctic Flight This unit has Arctic, Flying and 2 ranks of Sentry. Upgrades: 1 : Sonic Roar Champions within 2 spaces take 4 Sonic damage. Champions successfully damaged champions become Awestruck for 2 turns. Relics within 2 spaces take 8 Sonic damage. This damage ignores DEF. 2 : Territorial When an opposing champion is deployed within 8 spaces, this champion gains Multiattack 1, Enrage 1, +4 DMG, +1 DEF and +1 SPD for 4 turns. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Sundered Lands Legendary Base Abilities: Corruption This unit loses 5 HP. For 1 turn, this unit loses its basic attacks and gains Attack: Loss of Life. Regeneration 3 At the beginning of your turn, this unit heals 6 HP. Upgrades: 1 : Nature's Balance Amplifications and Vulnerabilities are negated. 2 : Prophetic Balance Whenever an opposing champion gains AP outside of normal AP generation, this champion gains an equal amount of AP. Any AP gained this way which would be lost due to the AP cap is gained by the closest friendly champion instead. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Forglar Swamp Legendary Base Abilities: Attack: Physical This unit makes a Physical attack at its range. This is a basic attack. Pet: River Snake When this champion is deployed, a Level 1 Swiftwing is summoned adjacent to it. Amphibious This champion ignores restrictions and penalties imposed by Water. Upgrades: 1 : Duel Target an opposing champion within 2 spaces. For 8 turns, this champion is Dueling the targeted opposing champion. While Dueling, this champion cannot attack any champion other than the targeted champion and deals 50% more damage (after DEF) to the targeted champion and only takes 75% damage (after DEF) from the targeted champion. This effect ends if the target is destroyed or removed from play. 2 : Melee Specialist 1 While this champion is within 3 spaces of at least 2 enemy champions it gets +1 DEF and +2 DMG. Melee Specialist 2 While this champion is within 3 spaces of at least 2 enemy champions it gets +2 DEF and +4 DMG. Melee Specialist 3 While this champion is within 3 spaces of at least 2 enemy champions it gets +3 DEF and +6 DMG. Forglar Swamp Limited Edition Base Abilities: Attack: Physical This unit makes a Physical attack at its range. This is a basic attack. Constriction This champion makes a melee attack against target opposing champion. If successful, the target takes 50% damage and becomes Constricted 3 (This Champion may not move, activate special abilities, or attack units other than this one, and takes 5 Physical damage at the beginning of each turn). Amphibious This champion ignores restrictions and penalties imposed by Water. Upgrades: 1 : Domain: Water This unit gains +2 DMG, +1 DEF, and Mobility while occupying Water. 2 : Poison 1 When this champion successfully damages a champion with a basic attack, that champion is Poisoned for 3 turns. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Shattered Peaks Legendary Base Abilities: Attack: Physical This unit makes a Physical attack at its range. This is a basic attack. Snatch Equipment within 3 spaces is destroyed. You gain 2 AP per equipment destroyed this way. Merciful If a champion would be destroyed by this champion, it's HP is set to 1 instead. Upgrades: 1 : Overseer: Moga 2 Friendly units within 5 spaces are not penalized by G'hernbound. Overseer: Moga 3 Friendly units within 6 spaces are not penalized by G'hernbound. 2 : Crushing Charge This unit moves 1-5 squares in a straight-line to target unoccupied space. All champions in the path of this movement are knocked back 2 spaces to a random side. If a champion remains in the path, this champion stops moving. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
~Bump: *New edits. Changes to all Steed kits: Havoc Windsprint This champion moves 5 spaces at random, then summon a cyclone in a random space adjacent to this unit. This unit gains Slothful for 2 turns whenever this ability is activated. 3 AP cost 3 turn CD. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Added new signature ability. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Limited Edition Base Abilities: Short Lived 1 This unit is Sacrificed after 6 turns. Wandering At the end of your opponent's turns, this unit moves 2 spaces randomly towards your enemies Shrine or Avatar. This unit cannot spend AP on movement. Wind Aura Champions within 5 spaces of this champion are Grounded. Rotating Winds At the start of every turn champions within 8 spaces of this unit are relocated 1 space closer to this unit. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Since the only way this champion enters play is as a summoning, the upgrades are not important