In nature plants and beast share a symbiotic relationship. EX. Bees help spread flowers pollen In pox for FS neither of these themes are compettitve alone and they don't work well together. This thread explains a idea I have to unify thoses to themes in FS. Design: The design for this theme will be a model of SP G'hern and Moga. The plants will represent mogas. The Beast G'hern Plants: cheap units, slow, provide support abilities, abillity to grow, most plants will have nora miner and replicate nora miner, replicate, grow, shatter, font defender, plant regeneration, take root, etc.. Beast: Mainly large champions, They will be divided into 3 main tribes that interact differently with the plants. Rage Tribe: strong beast that use the numerous plants to generate huge amounts of ap and dmg Mechanics: unleash, charge, heavy charger Growth Tribe: Focous on healing the plants to create a strong nora economey, if the enemy attacks the plants they grow stronger Mechanics: Heal mass, Healing breath, protective plant Giant clan: Huge beast with lots of hp, They consume the plants to grow stronger Mechanics: consume, Strength of body, soul siphon
Here is a example of a future plant champion Moss Deffender Description: Some secrets arn't worth taking 2v2, class none, plant, exo nora: 50 HP: 30 DEF:0 RNG:0 ATK:0 SPD:4 Base: nora vitality Replicate Font deffender recharge nora miner rank 1 add charge ugrades: race charged (-4) deploy charged rank 3 (-2) Heal self rank 2 (+4) Inviogorate rank 1 (+4)
changes that can be made to current runes Frobic bull: Add unleash Giant Crustaccan: Add strength of body and consume Marsh raptor: healing breath Voodo Shamfie: soul siphon, consume