Actually, they do NOT need Bloodless, since they do in fact have blood. Stitched are made up natural materials and collected corpses and appendages. Even if it only has a single arm/foot/leg/hand/etc. it still has blood in it, and could therefore be bloodied, chilled, etc.
lol No but really, being able to sacrifice them and reanimate them on the same turn is broken. Only reason they havent got bloodless is because they are underplayed and therefore staying outside radar.
So? This has been the name of the game for stitch since day 1. Why is this an issue? Kill the reconstructor units.
The problem isn't that stitch are more OP than anything else. It's just the same old anti-FW attrition argument of people don't enjoy playing vs BGs like that. At the end of the day though you know exactly what the stitch player is going to do... so adapt and deal with it.
Regardless of sacing them, its about theme. Zombies have disease and whatnot, because thats how zombies work. The stitched can be reanimated. Take some player responsibility and KILL THE REMAINS, DON'T BLAME THE DESIGN. Its not hard.
It used to be so that if you used Sacrifice (spell) on them they did not leave a remain behind. Has this been changed?
To be honest I think there are more important matters at hand than buffing an entire theme that most people don't wanna see buffed and is probably gonna end up getting nerfed again even worse... I like stitch I think they are fine the way they are.
Ok, let's nerf a theme that I think is too powerful, what should I target?... ... ... ... ... Of course! the most synergetic and rich interaction! how silly of me.
You don't think that the ability to sacrifice your champions in several ways to reconstruct them later is the main synergy in a stitched deck?