Not relevant to UD but i want a ranged, alt damage (maybe fire, or acid), Draksar that is for damage and not utility PLEASE, i do not own Judge. Something akin to Archer or Rocketeer but with alt damage, anything but physical, Draksar are sick of physical damage. That or more Hippos for FS, Hippo Lord and Hippo Zerker please.
Of course we're not getting ranged but if we did 2-5 would be nice. Otherwise more anti-range, like a spell that gives absorb or even pawn.
Goblins and imps as i've been looking through my ud champs goblins and imps were smashed into the ground then someone took a piss on them. Really kicked a theme while they were down. Would liketo see either of these 2 themes atleast playable with some new champs to them. Also gonna post a thread about what buffs they need to become playable again so look at it and make suggestions thanks.
My wishlist: A rebuild in Prince Malandur, more minos, more deep wounds units, a minotaur shaman/priest with heal... A dispell spell will be great too.
Ups , true hehehe. I forgot it. Then a spell like: "soul feast", Sacrifice target non demon u control and own. The closest friendly demon vampiric heals hp equal to 1/3 (or 1/4) of the nora cost of the sacrificed champion" Nora cost: 40?
sacrifice and retribution seem better than soul feast, repurpose does a better job too. Soul feast: sacrifice target demon and the closest friendly demon gains 1/3 hp AND an upgraded ability.
I'd quite like a spell block of some sort - just for that moment when you know a hippo party is coming.
For real, I mean, Dark Pact is great, but it only works for single target spells, which isn't really a lot of them.
I would even run it if it just said counter next FS or IS spell. On a serious note, I don't think every faction should have acess to counterspells like this. If hippos are the problem there could be an ambush like spell to take care of it. Hard counters are strong, but kill creativity.
Well, repurpose is FW, i am talking about UD. Sacrifice a demon to heal another demon dont seems very logical or lore consistent. I feel it is better to sacrifice non demons (beings with souls) for feed them. The part of the extra bonus like the xtra skill could be nice. Or a buff to AP/Spd for 2 turns... But I think that the amount of hp "healed" is better linked to nora cost or initial hp than to the actual hp of the sacrifice.