Music system got some much needed attention. The main problem is this would cause some latency that was really annoying and generally gave a bad experience. Completely re-wrote music decoding/streaming/buffering strategy. Music now requires significantly fewer resources to continuously play. Some players were experiencing "lag" after a few games. This should be gone Loops much better (does not randomly stop) Music "jitters" should no longer occur on older laptops Music Should no longer "cut out" after a unit dies Music Should properly honor volumes