Nerf Corpse a pult and buff Land Cannon. Land Cannon also gets -2 dmg vs. SL, which reduces its utility a bit.
This BS of SL bonus affecting everything, not being fixed, is one of the reasons I stopped playing this game.
The range is what gets me. RNG 4-8 creates a very large danger zone which often makes it hard to avoid. Would RNG 5-7 and HP set to 20 (from 25) makes things more acceptable?
Actually, no. You should look at nerfing out of line things, not bringing "underpowered" stuff to OP status, thank you very much.
This thread is now officially nerf corpse-a-pult and anything zombie related :^). On a serious note,zombies just feel/play like mogas now, only more cancerous
Do you really think shaving 10 off its price would move it from weak to OP? I think it is more likely to move it from weak to playable.
It has that range because it is stationary, if you made the range 5-7 a monkey would be able to avoid it.
All right, *stretches fingers*. My suggestion is based on the fact that several themes have ways to counter summons AND relics, therefore a relic that makes zombies plays a vital role in the Zombie theme. Despite the fact that its numbers are amazing, I believe that it is fine doing what it does, except for its hp which really should be reduced( you didn't quote that). I suggested a cost reduction on Cannon not because of corpseapult, but because I know that it was overnerfed when its damage got reduced from 15 to 10, while its cost remained at 50 (this kind of nerf is very common in Pox). Corpseapult( along with corpse pile) is a key relic to zombies as Dimensional doors are for minos - exactly because of its capacity of producing a hindrance to enemies, in a theme that needs to stall its enemies but has few means to do so, other than using their own champions. So to resume, I think Corpseapult's offensive potential is good enough considering the theme it supports, but I truly believe that it must not be hard to destroy as its range is enough to keep it relatively safe, therefore I support a HP reduction. Now, you could say you don't agree because making 60 hp worth of champions( and all the rest that has been mentioned) is way too powerful, but then I'd reply that zombies is the theme that gets swarmed the most easily. If a theme being good vs some but horrible vs other themes isn't balance, I don't know what is.
Wasn't land cannon nerfed because it was bypassing shrines defenses and creating the ultimate rush fs bgs ? I don't want a relic being able to smack me from 8 spaces for 15 damage again, corpse a pults are annoying but learn to play around them. Both relics have 4 shots and cost 50 nora, leave them be. Solution to avoid getting diseased by the summons from corpse a pult is kill them first, they have 10 hp and can only summon one per turn.
Ya both relics cost 50 nora, have 4 shots, except one has a greater range, more hp, and spawns a summon. #zealotry much?
A normal response would be something shouldn't be that terrible to change your whole deck to go against one thing-buuut zombies aren't really run so its not that big of a problem. My newly acquired black guards do enjoy the zombie fodder stacking my flags though.