Who actually likes our faction bonus? I mean, with our nora gen. If a key champ dies, all I have to do is stall (in a faction designed to stall) until it is back up, then continue the push.
I'm with you, I'd like to see no changes, only buffs. Necromancy: You gain 60% cooldown reduction on champs, when an unit (possibly enemy only) dies you gain 8% of his nora cost.
You can lead a horse to water but you can't make them drink. I for one think the bonus is deceptively weak