Rune Name: Jellebrium Warscreamer Faction: Forglar Swamp Race: Jellebrium, Class: Wizard, Size: small, Rarity: Rare Nora cost: 75 Artwork: An injured dark red Jellebrium screaming while a group of Gherns are covering their ears. Flavour-Text: Champion Stats Dam: 12, Range: 1-3, Spd: 7, Def: 2, Hp: 45 Champion Abilities Attack: Sonic Jellebrium Mind Screech Deafening Aura Cacophony ap: 4, cd: 4 (Champions within 4 spaces take 8 damage, become distracted 3 and are knocked back 2 spaces) new ability Champion Upgrade abilities Motivate Sonic Roar Reflexes 2 Tormented
I like this one a lot. Hit the nora up to 78 though and preferably remove WarCry. Maybe give him Deafening Aura. Really like this idea. Though, Wall of Grief might be removed. He seems really ability burden, and we want him to have max 5 base and 2 active.
there i switched out warcry for deafening aura and wall of grief for screech that is better for him. what do you mean by max 5 base and 2 active?
The Dev's want all champs to find a certain balance. Back in the olden days when they ran stuff each champ had a middle ground for abilities and attacks. Now it's wild and crazy. 5 Base abilities such as: Jellibrium Mind, Flying, Absorb, and lets say in this case Motivate and Tormented. Then it would gain Teleport and the attack they have. 5 base and 2 active abilities on 1 champ. That way your bg needs to be made to make more synergy and less super champing. That's what they said they want in the future for revamp.