[KF Elf] Aspiring Logician

Discussion in 'Rune Ideas and Suggestions' started by Fikule, Apr 23, 2014.

  1. Fikule

    Fikule I need me some PIE!

    [THIS SUGGESTION IS MADE USING THE NEW UPGRADE SYSTEM]

    Aspiring Logician
    Faction: K'thir Forest
    Race: Elf
    Class: Priest
    Size: Small
    Rarirty: Uncommon

    Artwork: A young female elf in a simple blue dress, reading scrollwork on a log in the forest, looking vaguely bored. In the background, a Elsarin assassin is falling into a pit trap.

    Flavor: "Come now, what is life without practical thinking and forward planning?" - Young Elven Logician speaking casually from behind a Moga Scout before beating him senseless with 'The Pacifists Companion', hardcover unabridged edition.

    Nora: 72 (With Base Upgrades)

    STATS
    Damage: 8
    Speed: 7
    Range: 1-3
    Defense: 0
    Health: 42

    ABILITIES
    Attack - Physical
    Forward Planning - (This unit takes 1 less damage for each AP it has. This unit loses 1 AP for each point of damage prevented this way)
    Readiness

    UPGRADES
    BASE - Confuse Enemy [+2]
    ALT 1 - Punish [+7]
    ALT 2 - Shred Defense [+4]

    BASE - Defensive Strike [+8]
    ALT 1 - Combat Awareness [+12]
    ALT 2 - Detection 1 [+2]


    Very possibly OP. I'm looking at the combos. It's the theme of prepared and basically inconveniencing the enemy.

    Right now I'd like to hear what people think of the flavor of the champion and the possible combos. I think some look wonky atm :p

    Her basic premise is "extremely hard to hurt if saving AP. Extremely vulnerable without AP."
     
    Last edited: Apr 23, 2014
  2. Woffleet

    Woffleet I need me some PIE!

    what not just bold?
     
  3. Fikule

    Fikule I need me some PIE!

    Because Bold uses AP to get defense. Readiness stores AP for defense. It synergises with Forward Planning a lot more.

    If this champion has 14 stored AP, she is incredibly hard to kill.

    7 Defense and absorbs damage as AP.

    You need to hit her for 21 damage to just break the "shielding". And, if you hit for less, breaking it takes longer.

    For example. If you hit for 10 damage each time:

    10 damage - 7 def = 3 damage = lose 3 AP = 11 AP
    10 damage - 5 def = 5 damage = lose 5 AP = 6 AP
    10 damage - 3 def = 7 damage = lose 6 AP = 0 AP = 1 Damage
    Total damage: 30
    Damage dealt: 1
     

Share This Page