I would go with: arcadon x2 Yeti (amp dude) x2 Jakei Elder x2 Jakei Shardmaster x2 Jakei Owlraider x2 Icesnap Frostwolf x2 Juya x1 Nokhando Aprrentice x2 Icestorm x2 Deep freeze x2 Cleansing storm x1 Snowblind x1 Gale force x2 Containment Unit x1 Ice shard x1 Banner x1 Keeneye crown x1 Dont know how many runes that is, but add more or less if needd
^ + Lonx Adept for magic damage + Tundra Whisper for magic damage + 2x Ice Snap (you can include two) + 2x Hoarfrost Dragon instead of Wolf + 1x Icecliff Patrol for detection
I prefer wolf cause of coordination! I think 1 icesnap is ok. Tundra whisper, forgot that one, it replaces the need for magical damage sources. Detection u got massive AoE+s!½ I personally do not belive hgowling wind is necesarry
http://poxbase.com/deck/C8Fca1ChdCjzC1=cy5CqZCjlCgks19S2LS13sNS2Kr1_rwrIe2PE1D Thats what I played not that long time ago, frost with adaptive mix, pretty sure you can maintain top25 with this.
Hey S4nds want to try it: Juya: Heal or Blockade? Appretnice: Shield and Aura lvl? Curate: Blast or Shroud?
Apprentice: cheapest possible Juya: Heal (you will regret when FS happy hippos will Firk her up) Curate: Blast You have quite some HP on those ancestors with Adaptive proc and heals do give a lot in that situation and incorp provides buffor to heal them. Staffs allow soul frosts and domain, which is always nice, but I often have only one of them with staff and try to use trail snow for other to get domain and soulfrost going. I also thought about Chrono now to get that soulfrost casts even more often.
Honestly I didn't see anything to replace either. I am sure with some tinkering you will find out what you don't use as much and "Adapts" it for a Frost powerturn.