Undead Grenadier's special ability. Makes a spawned relic that has 15 hp and immunity fire. Once it is destroyed or if you wait a turn it destroys itself, it deals 15 fire dmg, minus 2 for every space you were away from it, to up to 8 spaces I believe.
Huh, didn't realize it went up 15hp. How are people triggering this on their turn now that 1 desecration doesn't nuke it? Or was the description suggested above incorrect now? At work so no time to investigate.
It's description is wrong I think. It's 16 damage downward with 10hp I believe. The rune manager ability description is also outdated and wrong.
It's actually 20 dmg minus 2 for every space from the center (adjacent target takes 18 dmg) and it has like 3 or 5 hp... I've been using it with Salaman Commando or with Monsoon/AoE lately. If you consider the bomb alone, yeah it might seem broken, but Risen Grenadier kit stinks, so its a trade off. If you wanna nerf it you might as well nerf arcanis, terraformer, imperator, etc...
Is it's description wrong or does it take defense into or something? Because I just logged in and tested it and it did 16 to the adjacent, 14 and 8. Edit Now my other grenadier did 18 to the same unit that just took 16 damage, wtf lol.
Its a 3 hp bomb that does 20 dmg radiating out from its center with -2 damage for each spot you are away from the bomb. Oh, and it has a blast radius of 6
You know how 2x2's act with it, because im still struggling on working out why it just did 16 and 18? :L
I am not sure in this particular case, but I do know that often a 2x2 will "count" as being the topmost square of its base for purposes of abilities that determine a single square location. It could be that instead of 18 the square that "counted" was 1 further away (even though the 2x2 was indeed adjacent). Just speculation though.