I mentioned this soon after the changes to Zombie Herder and as time has gone on my opinion on it has become more and more concrete. Charge just doesn't work anywhere near in the same way, for starters you need a target and unless you've somehow managed to maneuver your lumbering zombies into a position where they can hit the target from all sides you're going to be lucky to get more than one charge off. This leaves most lumbering zombies with 3AP that they just can't do anything with, they move one extra space and then get stuck in limbo unable to do anything but clump around and get in the way until they are gradually killed off. I've even started purposely not swarming to avoid this as they just form a meatwall that stop your more important champs from actually ever reaching melee whilst rarely reaching melee with enough AP/HP to get an attack off themselves. The changes to Elsarin Night simply make this worse as that stripped them of their only remaining source of mobility for Lumbering zombies, and there was absolutely no need for that nerf to begin with, hardly anyone even used the spell and I cant see anyone using it now either. Furthermore the addition of Light as a Feather to Dead Fairy was nothing more than novelty, I found flying zombies fun for about 5 minutes but it's purely situational, the aoe is tiny so requires too much positioning to be effective and forces you to gimp the upgrades of the one 7 speed zombie out there. If Fleshweaver and Lumbering zombies are ever going to be useful again then Zombie Herder needs to remove Lumbering/Lethargic again. I'm now certain that the rework was the complete wrong way to go with this ability, reduce the AP gain, increase the cost or whatever but this was just an unnecessary change which came off the back of people whining about Rotwrapper and it's killed off the playstyle that zombies used to have and used to make them fun to play. Something similar to Light as a Feather would probably work pretty well, like range 5 aoe3; all zombies affected lose Lumbering/Lethargic for X turns and gain 2AP. I think this would also justify a slight cost reduction and with some reworked upgrades Fleshweaver could be a well balanced support champ like she used to be. @Sokolov plz halp.