Grim Well, Fire ruby, Scouring Jaspers + 2xMasons spire is pretty abusive. I've used it with great success so far. What other relics would work in a model like this? Also Magearm rocks.
I've always been a fan of Stitched Merged myself. It's fast enough, depending on extert level, to be a strong opener in a game. Absorb. He can have tough 3 and it's worth it imo. With plenty of base defense, damage, and HELLA hp. If he happens to get a kill, it's remains for you. He's the tank Stitched need more of. Magearm on the other hand is mostly just a exaggerated magician with little defensive things going on- don't let that fool you, he's still easily killable most matches. I've tried both of these champs. Now, what I wanna know from ol' @Sokolov is whether we can ever get rid of the "merging" ability on lesser stitches. It's the ultimate uselessness and sandbaggage. Never in my life has that ability been 1. used in rank or 2. the cause of a win in unranked.
Magearm used to have combo attack:drain which i miss a lot,but he is decent and a plain ranged option.His upgrades are really cheap but useless.Efficient but boring design.
He seems pretty good for his price, especially with that Magic Beam, his upgrades are just pure sandbag though, shield and aura on a 6 range champ? No thanks. On top of that it's not like stitched need more magic damage, they need less if anything.
actually he'd pretty bland but i've gotten great use out of him. I replaced mny 2nd Monolith with him.
They are 1 nora abilities (and I may make them 0). We could remove them, but it's not really going to make much of a difference either way. I do admit they don't do much in ranked, but some single player people like these kinds of abilities. Calling them "ultimate sandbaggage" seems hyperbolic.