Maleficia Rework:

Discussion in 'Rune Ideas and Suggestions' started by Redderrick, Sep 8, 2017.

  1. Redderrick

    Redderrick I need me some PIE!

    Maleficia
    NOW
    • [​IMG]
    • DMG: 8
    • SPD: 6
    • RNG: 1-1
    • DEF: 0
    • HP: 42
    • Race: Human
    • Class: Witch
    • Base cost: 61
    • Base Abilities:
      • [​IMG] Attack: Magical This unit makes a Magical attack at its Range. This is a basic attack.
      • [​IMG] Censure This champion makes a Loss of Life at RNG 2-5. If that champion is Cursed or occupies Dead Magic Zone, it takes an additional 3 Psychic damage and loses all remaining AP.
      Upgrades:
      • 1 :
        • (4) [​IMG] Heal Mass 1 Friendly champions, including this one, within 3 spaces heal 3 HP.
        • (4) [​IMG] Grace of the Dead 1 When this unit dies, all friendly champions recover 6 HP. At the start of your next turn, all friendly champions recover 3 HP.
        • (10) [​IMG] Divert For 4 turns, the next time target friendly champion takes damage from an attack, that damage is redirected to the nearest opponent within 8 spaces. This effect is hidden until triggered.
      • 2 :
        • (6) [​IMG] Curse 2 This unit makes an 8 dmg attack at range 1-5. If successful, the target becomes Cursed for 4 turns. If the target was already Cursed, then this attack deals an additional 5 damage.
        • (4) [​IMG] Dark Healing When an enemy champion is healed by a spell or activated ability, the amount healed is reduced by 50%. At the end of each turn, friendly champions are healed by the same number of HP, distributed evenly among them (rounded down, minimum 1). This effect does not stack.
        • (4) [​IMG] Elsari Coven Whenever an opposing champion is deployed into or enters a friendly Dead Magic Zone, it becomes Cursed for 2 turns plus 1 additional turn for each friendly Witch

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    Maleficia
    NEW
    • [​IMG]
    • DMG: 8
    • SPD: 6
    • RNG: 1-1
    • DEF: 0
    • HP: 40
    • Race: Human
    • Class: Witch
    • Base cost: ~68-73
    • Base Abilities:
      • [​IMG] Attack: Magical This unit makes a Magical attack at its Range. This is a basic attack.
      • [​IMG] Elsari Coven Whenever an opposing champion is deployed into or enters a friendly Dead Magic Zone, it becomes Cursed for 2 turns plus 1 additional turn for each friendly Witch.
      • [​IMG] Dragon Form This unit is Cleansed and becomes a Draco-Lich and gains Berserker 3, +10 HP, Flight, and Disease Breath 3.
      Upgrades:
      • 1 :
        • [​IMG] Hex 1 This champion makes a Loss of Life attack for 4 life against target champion within 4 spaces. When a champion loses 1 or more life from this attack, it becomes Hexed for 3 turns. This effect does not stack.
        • [​IMG] Afflict 1 For 6 turns, target champion within 5 spaces loses 4 HP every time this unit is damaged by an attack from an opposing champion.
        • [​IMG] Curse 2 This unit makes an 8 dmg attack at range 1-5. If successful, the target becomes Cursed for 4 turns. If the target was already Cursed, then this attack deals an additional 5 damage.
      • 2 :
        • [​IMG] Dark Healing When an enemy champion is healed by a spell or activated ability, the amount healed is reduced by 50%. At the end of each turn, friendly champions are healed by the same number of HP, distributed evenly among them (rounded down, minimum 1). This effect does not stack.
        • [​IMG] Deception This unit is relocated to target space within 5 spaces, 2 Illusion copies of this champion are randomly spawned within 5 spaces of its original location.
     
    Last edited: Sep 9, 2017
  2. Redderrick

    Redderrick I need me some PIE!

    ~Bump:
    *New edits.
     

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