mino render eloborate bugg

Discussion in 'Bug Reporting' started by thazil, Nov 22, 2015.

  1. thazil

    thazil New Member

    someone by the username of greengordo told me of this bugg, after a few experiments we have confirmed it to be true. When there are no enemy champions in play , mino render will get the dmg part of rend based on the last unit spawned instead including ur own units , this also works of relics or deploys tht have armour. For instance when there are no enemy champs in play, mino render base dmg is usually 14 with no standard. When u deploy something like mino culler with one defs, it will add tht 1 defs as dmg to the mino render, but it will follow the defs of the last thing deployed so when u deploy mino battlemage who has 2 defs instead , it will just add the two defs of mino battlemage and forget mino cullers def instead. The even more eloborate thing is when the enemy spawns a champion . Following the above statement, let say he deployed something with 1 defs, so the mino render would just gain tht 1 dmg instead as it was the last thing deployed. however when u deploy something with two defs mino render would gain tht 2dmg as told by the above since it was the last thing deployed. The other being when let say tht enemys champion one def guy is killed after u deployed the two defs guys, as i said above the mino has +2dmg since ur guy who has 2 defs is the last guy deployed but when u kill the enemys one defs guy the mino bonus dmg from rend instead drops to 1 as it was still accounting for the enemy champs defs guy. That bonus +1 dmg becomes permanent and when u deploy someone with 2 defs mino render would have +3 dmg since tht bonus +1 dmg has been bugged out. We do not know of other variations in defs to this bugg , but we hope tht this would give u a general idea of wht the glitch is. TY for ur time
     

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