Moragen the Lost NOW: DMG: 11 SPD: 6 RNG: 1-3 DEF: 1 HP: 52 Race: Undead, Zombie Class: Bard Base cost: 81 Base Abilities: Attack: Sonic This unit makes a Sonic attack at its Range. This is a basic attack. Hero This unit can not be Reanimated. This unit has Iron Will. If this unit is in play while in a split-faction battlegroup, it is destroyed. Zombie Apocalypse This champion has Immunity: Disease. While you control at least 5 Zombies, this unit gains Swarm: Festering Corpse. Siren's Song Whenever an enemy champion without Iron Will that is within 5 spaces of this unit moves away from this unit, the enemy is pulled one space directly toward this unit. Upgrades: 1 : (10) Dread Enemy champions within 8 spaces of this champion have -2 DMG. (7) Hex 2 This champion makes a Loss of Life attack for 6 life against target champion within 5 spaces. When a champion loses 1 or more life from this attack, it becomes Hexed 3 (This unit's DMG is reduced by 60%). This effect does not stack. (8) Deafening Aura Whenever an enemy champion moves within 2 spaces of this unit, it takes 3 Sonic damage and is Distracted for 2 turns. This damage ignores DEF. 2 : (8) Relocate: Ally Target friendly champion within 5 spaces is relocated to the nearest available space adjacent to this unit. This ability cannot target Planar Boundor Immobile units. (12) Battle Hymn All friendly champions get Reverie for 1 turn and recovers 2 AP. (8) Absorb If this unit is successfully attacked at RNG 2 or greater, it gains Arrow Eater for 1 turn. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- NEW: Moragen the Lost DMG: 0 SPD: 6 RNG: 1 DEF: 0 HP: 52 Race: Undead, Zombie Class: Bard Base cost: 68-74 Base Abilities: Battle Hymn All friendly champions get Reverie for 1 turn and recovers 2 AP. Demoralizing Descant Target champion within 5 spaces becomes Demoralized 4 (This champion has -2 DMG). This effect stacks. Soothing Serenade Target champion within 5 spaces becomes Pacified for 2 turns. Supercharged 2 This unit gains 2 charges at the start of its turn. Helpless This champion has Easy Target and Defenseless Hero This unit can not be Reanimated. This unit has Iron Will. If this unit is in play while in a split-faction battlegroup, it is destroyed. Upgrades: 1 : Boundless Vitality When this champion has 20 or more charges, whenever it activates a base ability, the cooldown on that ability is set to 0. Recharge Spend 5 Charges. Current cooldowns of this champion's other abilities are reduced by 2. 2 : Command: Block Friendly champions within 3 spaces become Blocking. Command: Dodge Friendly champions within 3 spaces gain Dodging. Charged 2 When this unit comes into play, it gains 5 charges.