Followers of Falcar Summary: A new and powerful cult of wizards following Great Mage Falcar who focus on the art of casting. Specialization: Cast Abilities/Wizards. _____________________________________________________________________________________ - Cyrus, The Windwalker (Common) Race: Elf, Elemental/Class: Wizard/Size: 1x1 DMG: 9, SPD: 6, RNG: 1-3, DEF: 1, HP: 45 Base: Attack: Physical Gale Cast: Swiftwind (CD 3, AP 3, Range 4) U1: Windstriker, Arrow Eater, Deflect U2: Bounce, Divert, Defender - Arcadius, The Spellthief (Uncommon) Race: Elf/Class: Wizard, Rogue/Size: 1x1 DMG: 9, SPD: 6, RNG: 1, DEF: 1, HP: 48 Base: Attack: Magical Adaptation Cast: Invisibility (CD 3, AP 0, Range 4) Spellswallower U1: Trickster, Shadowspawn, Spell Resistance U2: Magic Eater, Deceptive, Warding - Axius, The Equilibrium (Rare) Race: Elf/Class: Wizard/Size: 1x1 DMG: 11, SPD: 6, RNG: 2-5, DEF: 0, HP: 45 Base: Attack: Magical Cast: Balancing Force (CD 5, AP 0) Balance 1 U1: Prophetic Balance, Spell Aegis, Transfer Life 2 U2: Natures Balance, Council Spells, Regen (rank 2) - Dylora, The Saviour (Exotic) Race: Elf/Class: Wizard, Priest/Size: 1x1 DMG: 8, SPD: 6, RNG: 1, DEF: 0, HP: 48 Base: Attack: Magical Cast: Mend (CD 5, AP 3, Range 4) Cast: Spontaneous Growth (CD 5, AP 3, Range 4) Merciful Forest Front U1: Cleansing Aura, Enlightend, Guarded: Treefolk U2: Enduring Aura 5, Blessed, Soothing Serenade - Falcar, Great Mage (Legendary) Race: Elf/Class: Wizard/Size: 1x1 DMG: 11, SPD: 6, RNG: 4-6, DEF: 1, HP: 52 Base: Attack: Magical Magic Blast Cast: Stellar Horizon (CD 5, AP 3. Opposing champions within 5 spaces of THIS champion take 10 Magical damage. This champion is healed for 2 for each opposing champion damaged this way) U1: Spellswallower, Favor, Tempo U2: Mystic Push, Shielded, Teleport 2 Notes: All of these units would have a deck limit of 1 Non are meant to be cheap deploys, I imagine all of them as big investments The idea is to shift the focus of the Wizard class from simply having attack: magical, to utilizing cast abilities There may be some Grimlic Mirror abuse associated with this sub-theme Not sure if thats okay or not, but if not, we can add mythical to all of them
The Way Summary: A group of wizards sending lost travelers home and whooping ass in their free time. Specialization: Relocation/Wizards. ____________________________________________________________________________ - Blade of the Ways (Common) Race: Elf/Class: Warrior, Wizard/Size: 1x1 DMG: 9, SPD: 6, RNG: 1, DEF: 0, HP: 48 Base: Attack: Magical Phantom Dash Confuse Attacker U1: Hunter: Quick, Dodge (rank 1), Deflect U2: Immunity: Magical, Warding, Magic Bomb (rank 3) - Wizard of the Ways *Reworked (Uncommon) Race: Elf/Class: Wizard/Size: 1x1 DMG: 8, SPD: 6, RNG: 1, DEF: 0, HP: 40 Base: Attack: Magical Grant: Portal Dancer (NEW! Click Spoiler for description) Spoiler (RNG: 7, AP: 1, CD: 2. Target friendly champion gains Portal Dancer. Lasts 2 turns and shares CD with Grant: Portal Walker) Grant: Portal Walker (NEW! Click Spoiler for description) Spoiler (RNG: 7, AP: 1, CD: 2. Target friendly champion gains Portal Walker. Lasts 2 turns and shares CD with Grant: Portal Dancer) Grant: Teleport U1: Teleport (rank 1), Teleport (rank 2), Teleport (rank 3) U2: Relocate Relic, Relocate: Ally, Swap 3 - Flamewalker (Rare) Race: Elf, Elemental/Class: Wizard/Size: 1x1 DMG: 10, SPD: 6, RNG: 1-3, DEF: 0, HP: 44 Base: Attack: Fire Bolt Portal Siphon Devotee of De'lim U1: Fire Acolyte, Fire Feed, Fire Eater U2: Burn 1, Confuse Attacker, Fire Aura (rank 3) - Ancient Mage (Exotic) Race: Elf, Spirit/Class: Wizard/Size: 1x1 DMG: 9, SPD: 6, RNG: 3-5, DEF: 0, HP: 45 Base: Attack: Magical Projection Portal Walker U1: Relocate Ally, Phase Shift, Immortal U2: Retreat (rank 3), Portal, Transfer Life (rank 2) - Master of the Ways (Legendary) Race: Elf/Class: Wizard/Size: 1x1 DMG: 11, SPD: 6, RNG: 1, DEF: 1, HP: 52 Base: Attack: Magical Immunity: Magical Portal Dancer Portal Walker Teleport 1 U1: Swoop, Opportunistic Assault, Magical Aura (rank 3) U2: Unstoppable, Confuse Attacker, Portal Notes: I imagine blade of the ways as a very agile unit with a magical sword I've attempted to have these units build on other themes like De'lim and elementals
Knights of the Thorn Summary: A class of knights unified for the cause of protecting the forest. There is one representative from each race. Specialization: Tankiness/Damage reflection. ____________________________________________________________________________________________ - Vashal Thornhide (Common) Race: Vashal/Class: Knight/Size: 1x1 DMG: 9, SPD: 6, RNG: 1, DEF: 2, HP: 52 Base: Attack: Physical Spike Nova (rank 3) Damage Shield Physical (rank 3) U1: Tough (rank 2), Resistance: Physical (rank 2), Readiness U2: Reflection (rank 5), Absorb, Regen (rank 3) - Centaur Cavalary (Uncommon) Race: Centaur/Class: Knight, Ranger/Size: 2x2 DMG: 10, SPD: 6, RNG: 1-2, DEF: 1, HP: 48 Base: Attack: Physical Equip: Shield of Thorns Crushing Charge U1: Throw Shield, Dodge (rank 1), Dodge (rank 2) U2: Blitz, Dictate, Melee Specialist (rank 2) - Gnarlwood Thornwhip (Rare) Race: Plant, Treefolk/Class: Knight, Rogue/Size: 1x1 DMG: 7, SPD: 6, RNG: 1-4, DEF: 0, HP: 44 Base: Attack: Physical Dragging Attack Deploy Thorn Trap (CD 4) Pariah Unequipable U1: Multi Attack (rank 2), Entangling attack, Reflection 5 U2: Shadowstrike, Reflexes (rank 2), Hidden Vegitation - Fae Thorncaster (Exotic) Race: Fairy/Class: Knight, Wizard/Size: 1x1 DMG: 11, SPD: 6, RNG: 4-6, DEF: 0, HP: 42 Base: Attack: Physical Thornstrike (NEW! Click Spoiler fordescription) Spoiler (When this champion deals damage to an enemy champion using a basic attack, that champion becomes Burred 4) Psychic Magnetism U1: Eviscerate (Rank 1), Relocate: Foe, Domain: Vegitation U2: Defensive Strike, Forest Walker, Spell Surge: Thorn Collection - Knight of the Thorn (Legendary) Race: Elf, Angel/Class: Knight/Size: 1x1 DMG: 10, SPD: 6, RNG: 1, DEF: 3, HP: 50 Base: Attack: Physical Thorned Feathers (NEW! Click Spoiler for description) Spoiler (AoE 2, RNG: 4, AP: 4, CD 3: Enemy units take damage equal to this units damage and become Burred 4. While this ability is off cooldown, this champion has Flying) Blitz Tough 2 U1: Blessed, Readiness, Purified U2: Enlightened, Resiliant, Damage Aura (rank 3) Notes: I imagine Knight of the Thorn as an angel with spiked wings who can unleash a flurry of feathers on his opponents. The Thorncaster uses psychic powers to levitate thorns and hurl them at her enemies Keep in mined burred deals 5 damage upon relocation, that is why you see a lot of relocation abilities