My KF Sub-Themes

Discussion in 'K'Thir Forest' started by EnigmaXIII, Apr 25, 2016.

  1. EnigmaXIII

    EnigmaXIII I need me some PIE!

    Followers of Falcar
    Summary: A new and powerful cult of wizards following Great Mage Falcar who focus on the art of casting.
    Specialization: Cast Abilities/Wizards.
    _____________________________________________________________________________________


    - Cyrus, The Windwalker (Common)
    Race: Elf, Elemental/Class: Wizard/Size: 1x1
    DMG: 9, SPD: 6, RNG: 1-3, DEF: 1, HP: 45
    Base:
    Attack: Physical
    Gale
    Cast: Swiftwind (CD 3, AP 3, Range 4)
    U1: Windstriker, Arrow Eater, Deflect
    U2: Bounce, Divert, Defender


    - Arcadius, The Spellthief (Uncommon)
    Race: Elf/Class: Wizard, Rogue/Size: 1x1
    DMG: 9, SPD: 6, RNG: 1, DEF: 1, HP: 48
    Base:
    Attack: Magical
    Adaptation
    Cast: Invisibility (CD 3, AP 0, Range 4)
    Spellswallower
    U1: Trickster, Shadowspawn, Spell Resistance
    U2: Magic Eater, Deceptive, Warding


    - Axius, The Equilibrium (Rare)
    Race: Elf/Class: Wizard/Size: 1x1
    DMG: 11, SPD: 6, RNG: 2-5, DEF: 0, HP: 45
    Base:
    Attack: Magical
    Cast: Balancing Force (CD 5, AP 0)
    Balance 1
    U1: Prophetic Balance, Spell Aegis, Transfer Life 2
    U2: Natures Balance, Council Spells, Regen (rank 2)


    - Dylora, The Saviour (Exotic)
    Race: Elf/Class: Wizard, Priest/Size: 1x1
    DMG: 8, SPD: 6, RNG: 1, DEF: 0, HP: 48
    Base:
    Attack: Magical
    Cast: Mend (CD 5, AP 3, Range 4)
    Cast: Spontaneous Growth (CD 5, AP 3, Range 4)
    Merciful
    Forest Front
    U1: Cleansing Aura, Enlightend, Guarded: Treefolk
    U2: Enduring Aura 5, Blessed, Soothing Serenade


    - Falcar, Great Mage (Legendary)
    Race: Elf/Class: Wizard/Size: 1x1
    DMG: 11, SPD: 6, RNG: 4-6, DEF: 1, HP: 52
    Base:
    Attack: Magical
    Magic Blast
    Cast: Stellar Horizon (CD 5, AP 3. Opposing champions within 5 spaces of THIS champion take 10 Magical damage. This champion is healed for 2 for each opposing champion damaged this way)
    U1: Spellswallower, Favor, Tempo
    U2: Mystic Push, Shielded, Teleport 2


    Notes:
    All of these units would have a deck limit of 1
    Non are meant to be cheap deploys, I imagine all of them as big investments
    The idea is to shift the focus of the Wizard class from simply having attack: magical, to utilizing cast abilities
    There may be some Grimlic Mirror abuse associated with this sub-theme
    Not sure if thats okay or not, but if not, we can add mythical to all of them
     
  2. EnigmaXIII

    EnigmaXIII I need me some PIE!

    The Way
    Summary: A group of wizards sending lost travelers home and whooping ass in their free time.
    Specialization: Relocation/Wizards.
    ____________________________________________________________________________


    - Blade of the Ways (Common)
    Race: Elf/Class: Warrior, Wizard/Size: 1x1
    DMG: 9, SPD: 6, RNG: 1, DEF: 0, HP: 48
    Base:
    Attack: Magical
    Phantom Dash
    Confuse Attacker
    U1: Hunter: Quick, Dodge (rank 1), Deflect
    U2: Immunity: Magical, Warding, Magic Bomb (rank 3)


    - Wizard of the Ways *Reworked (Uncommon)
    Race: Elf/Class: Wizard/Size: 1x1
    DMG: 8, SPD: 6, RNG: 1, DEF: 0, HP: 40
    Base:
    Attack: Magical
    Grant: Portal Dancer (NEW! Click Spoiler for description)
    (RNG: 7, AP: 1, CD: 2. Target friendly champion gains Portal Dancer. Lasts 2 turns and shares CD with Grant: Portal Walker)
    Grant: Portal Walker (NEW! Click Spoiler for description)
    (RNG: 7, AP: 1, CD: 2. Target friendly champion gains Portal Walker. Lasts 2 turns and shares CD with Grant: Portal Dancer)
    Grant: Teleport
    U1: Teleport (rank 1), Teleport (rank 2), Teleport (rank 3)
    U2: Relocate Relic, Relocate: Ally, Swap 3


    - Flamewalker (Rare)
    Race: Elf, Elemental/Class: Wizard/Size: 1x1
    DMG: 10, SPD: 6, RNG: 1-3, DEF: 0, HP: 44
    Base:
    Attack: Fire
    Bolt
    Portal Siphon
    Devotee of De'lim
    U1: Fire Acolyte, Fire Feed, Fire Eater
    U2: Burn 1, Confuse Attacker, Fire Aura (rank 3)


    - Ancient Mage (Exotic)
    Race: Elf, Spirit/Class: Wizard/Size: 1x1
    DMG: 9, SPD: 6, RNG: 3-5, DEF: 0, HP: 45
    Base:
    Attack: Magical
    Projection
    Portal Walker
    U1: Relocate Ally, Phase Shift, Immortal
    U2: Retreat (rank 3), Portal, Transfer Life (rank 2)


    - Master of the Ways (Legendary)
    Race: Elf/Class: Wizard/Size: 1x1
    DMG: 11, SPD: 6, RNG: 1, DEF: 1, HP: 52
    Base:
    Attack: Magical
    Immunity: Magical
    Portal Dancer
    Portal Walker
    Teleport 1
    U1: Swoop, Opportunistic Assault, Magical Aura (rank 3)
    U2: Unstoppable, Confuse Attacker, Portal

    Notes:
    I imagine blade of the ways as a very agile unit with a magical sword
    I've attempted to have these units build on other themes like De'lim and elementals
     
  3. EnigmaXIII

    EnigmaXIII I need me some PIE!

    Knights of the Thorn
    Summary: A class of knights unified for the cause of protecting the forest. There is one representative from each race.
    Specialization: Tankiness/Damage reflection.
    ____________________________________________________________________________________________


    - Vashal Thornhide (Common)
    Race: Vashal/Class: Knight/Size: 1x1
    DMG: 9, SPD: 6, RNG: 1, DEF: 2, HP: 52
    Base:
    Attack: Physical
    Spike Nova (rank 3)
    Damage Shield Physical (rank 3)
    U1: Tough (rank 2), Resistance: Physical (rank 2), Readiness
    U2: Reflection (rank 5), Absorb, Regen (rank 3)


    - Centaur Cavalary (Uncommon)
    Race: Centaur/Class: Knight, Ranger/Size: 2x2
    DMG: 10, SPD: 6, RNG: 1-2, DEF: 1, HP: 48
    Base:
    Attack: Physical
    Equip: Shield of Thorns
    Crushing Charge
    U1: Throw Shield, Dodge (rank 1), Dodge (rank 2)
    U2: Blitz, Dictate, Melee Specialist (rank 2)


    - Gnarlwood Thornwhip (Rare)
    Race: Plant, Treefolk/Class: Knight, Rogue/Size: 1x1
    DMG: 7, SPD: 6, RNG: 1-4, DEF: 0, HP: 44
    Base:
    Attack: Physical
    Dragging Attack
    Deploy Thorn Trap (CD 4)
    Pariah
    Unequipable
    U1: Multi Attack (rank 2), Entangling attack, Reflection 5
    U2: Shadowstrike, Reflexes (rank 2), Hidden Vegitation

    - Fae Thorncaster (Exotic)
    Race: Fairy/Class: Knight, Wizard/Size: 1x1
    DMG: 11, SPD: 6, RNG: 4-6, DEF: 0, HP: 42
    Base:
    Attack: Physical
    Thornstrike (NEW! Click Spoiler fordescription)
    (When this champion deals damage to an enemy champion using a basic attack, that champion becomes Burred 4)
    Psychic Magnetism
    U1: Eviscerate (Rank 1), Relocate: Foe, Domain: Vegitation
    U2: Defensive Strike, Forest Walker, Spell Surge: Thorn Collection


    - Knight of the Thorn (Legendary)
    Race: Elf, Angel/Class: Knight/Size: 1x1
    DMG: 10, SPD: 6, RNG: 1, DEF: 3, HP: 50
    Base:
    Attack: Physical
    Thorned Feathers (NEW! Click Spoiler for description)
    (AoE 2, RNG: 4, AP: 4, CD 3: Enemy units take damage equal to this units damage and become Burred 4. While this ability is off cooldown, this champion has Flying)
    Blitz
    Tough 2
    U1: Blessed, Readiness, Purified
    U2: Enlightened, Resiliant, Damage Aura (rank 3)

    Notes:
    I imagine Knight of the Thorn as an angel with spiked wings who can unleash a flurry of feathers on his opponents.
    The Thorncaster uses psychic powers to levitate thorns and hurl them at her enemies
    Keep in mined burred deals 5 damage upon relocation, that is why you see a lot of relocation abilities
     
  4. EnigmaXIII

    EnigmaXIII I need me some PIE!

    Reserved
     
  5. EnigmaXIII

    EnigmaXIII I need me some PIE!

    Reserved
     

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