I'll give a brief rundown on what I think about each rune in the expansion. Hyaenid Stormreader: Great in a lightning bg and probably still worth running in hyaenids. Paralyze/tp 3 would be my upgrade choices Moga Inferno: Could be fun with fire volatile sappers b/w detonate relic and firebomb. Ghern thrower not being able to toss them in on one turn kinda hurts it though Terraced Slag? A new oozetap champion with hallucinogenic. I doubt he's going to be anything but 2x for slag decks for the annoyance factor alone. Voil Stormspear: Hella sick. If your deck has enough sources of paralyze you can run deflect on him otherwise i'd run skewer and enervating. Bait and Switch: Will be nerfed. Twice. Enjoy it while it lasts. Misleading Signage: Completely useless. You're paying 40 nora for something that your opponent can completely ignore for 10 unless you get really lucky and they cliff dive themselves. The times when you could use this are too situational and you're not going to have room in your bg for this. Overall this is a good expansion for SP. The champs are solid and the new spell is insane.