so I generally have a process of thinking when it comes to champ costs when relating them to other people. 0-62 nora champs as 1 drops in magic. 62-70 as 2 drops 70-75 as 3 drops 75-80 as 4 drops and 80+ as better be broken strong or never touch the damn thing. this line of thinking comes from mtg as well, but in competitive play anything above a 4 cost needs to change the game the second it hits the board, or be damn near indestructible or it isn't worth using, and that's about how i feel about 80+ units. obviously it's just an opinion but do you guys have similar rules of thumb or thoughts about it?