I've been enjoying playing imps. Love the new one that brings some new tricks to the deck. Adding render to the strangler was probably a mistake though as it was already strong and now often hits for 20+.
There were very significant nerfs to anyone running Leech Vitality and Soultap decks due to the reigning back of additional healing and additional damage. Probably a good thing for game balance. Avarice makes Goblin Gloombringer leech guy pretty decent though. Also nice on the Goblin King. The 1-3 range is very handy with manic. The little gang of goblins is a very cool idea. Seism on deploy then they stick together to get the vivify and tickle the enemy to death. Overall, my Soultap deck and FW UD Soultap deck don't work now, but goblins are a bit more viable in the real world rather than PURELY fun.
What imps besides strangler and thunderclops are worth running and why? Not sure how to go about the deck but i'm very interested.
Shadow Hunter is good with shadow cloak. Forgive me if I forgot the names of one of those two, its been awhile
They are mostely pretty good, I go with this: 2x altered lemure 2x imp 1x deep elf summoner 1x imp jester 1x imp trickster 2x strangler 2x thunderclops 1x vixen 1x midnight whisper 1x needleclaw 1x shadow hunter
They nerfed avarice to hell..the only decent thing for UD....Stupid ass devs always giving UD the shaft because other faction people whine like *****es....its so gd annoying
Lmao when it costs 50 nora outa nowhere. I think it deserved it. Can be used like a spot quicken for melee. (which costs 40 nora) Gives a melee unit an additional pseudo 5 ap a turn. (even if they lose 1 from the spd reduction) And comes with gluttony just cause.