On maps and champion efficently

Discussion in 'General Discussion' started by Woffleet, May 18, 2014.

  1. Woffleet

    Woffleet I need me some PIE!

    It is a well known fact that some maps make some abilities more powerful. Currently if you face a fs bg on lily pad stage you're at a huge disadvantage.

    Here is my suggestion:
    Put a tax for certain abilities on maps.

    For example on FS lily pad map all amphibious champions cause + x nora
    on St map with lots of fonts all flying champions cost + x nora

    thoughts?
     
  2. Goyo

    Goyo I need me some PIE!

    This game is so hard to balance.
     
  3. Woffleet

    Woffleet I need me some PIE!

    true and this is an idea to help balance it
     
  4. Markoth

    Markoth Lord Inquisitor

    It would also take a already steep learning curve and make it into a cliff face.
     
    Baskitkase likes this.
  5. SPiEkY

    SPiEkY King of Jesters

    Are you implying that it isn't already a cliff face?
     
  6. Woffleet

    Woffleet I need me some PIE!

    how?
     
  7. Nemorga

    Nemorga I need me some PIE!

    What's right is right.
     
  8. Bellagion

    Bellagion I need me some PIE!

    This is just a bad idea. Amphibious champs should pay more when their ability is actually usable? The point of amphibious is that it gives a mobility advantage in water. Why should some abilities have to pay more when pretty much all abilities have a situation in which they shine? Should units with 7-8 SPD cost more nora on maps where the fonts are closer together? Should all range units pay a tax on maps where there are more obstacles in the field?

    We're already addressing this by moving back to a system where abilities have set nora costs. Those costs should take into account the risk-reward possibilities of having various maps.
     
    Goyo likes this.
  9. Woffleet

    Woffleet I need me some PIE!

    I see your point
     
  10. egami

    egami Devotee of the Blood Owl

    I like to imagine the developers as jugglers trying to keep a bunch of balls in the air. Of course, I am sure it wouldn't be asking too much to have them juggle a few more balls to adjust ability costs based on individual maps. Oh wait. Yes, it would.

    FYI, when the original metric was around, flying was a huge cost because it offered advantages; then the metric went away and lots of things started flying and many of them were pretty cheap/efficient. Plus Aquatic was much harder to play with fewer efficient puddlemakers. What you want may be addressed in the revamp without a lot of extra work to fine tune things for maps.
     
  11. Ragic

    Ragic I need me some PIE!

    quit imagining the dev's balls
     
  12. Baskitkase

    Baskitkase Forum Royalty

    Ragic gets testy if you move in on his domain.
     
  13. Ragic

    Ragic I need me some PIE!

    don't you mean testes?
     
    Last edited: May 19, 2014
  14. Boozha

    Boozha I need me some PIE!

    Testes if anything.
     
  15. Ragic

    Ragic I need me some PIE!

    I agree
     

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