Collossal takes away the need for any anti range defence , ( example tyrant ) , maybe regen or bleed(lol pls)
A BOK Racial So in the story the Bok are the deffenders of Seoul. They hold the gates TO UDS deepest and darkest secrets + defend their home with the Vothsairs. Their racial needs to revol around deffending Seoul and holding the key to its deepest and darkest secrets IE Incredibly powerful Demons in you BG. THe racial revols around constantly gaining cards while getting a big discount to deploy that Greater Pitspawn. Since its a percent discount higgher costing runes become much more efficent. Unleashing Signal: When this champion is deployed a demon rune is revealed and the next demon played recieves a x% nora refund where x is the number of demons you control. and Demonic Signal: When this champion is deployed a demon rune is revealed and all friendly demons have there cooldowns reduced by 2 per each demon in play. The idea is for each Bok to have at least 1 of these abillities.
Remind me to never upset a Korean, ever again! @Legato - Do you remember any of the Bok racials we discussed on the previous forums? There were a couple surrounding the Bleed (+1 DMG every time a Bok picks up a bloodball) and Punish (recover HP equal to target's AP each basic attack) mechanics that were great candidates when we first broached the subject.
Do not nerf priestess! I really do not think that she needs nerfing and if she does it certainly shouldnt be to the beckon. many other factions have relocate ally (sp) which has a greater range and is less selective. the ubiquity of her appearance in decks is not a sign of OP but a sign of her awesomesauce and of the need for greater variety in UD to close the gap. please leave her alone, the only thing that im passable at in this game is getting a good beckons in, if you take that away i have nothing...
The alternative is to start removing Race: Demon from more than a few UD champions. She's too efficient at granting mobility in UD because of how prolific Race: Demon currently is. One or the other needs adjustment.
With beckon I see two options: 1, Make it a exact copy of relocate ally except that it is race restricted. So it gains two range but also goes to 2 cooldown. 2, Keep it as it is but raise the nora cost, I think double it from 6 to 12, maybe more. The first option is appealing for it's consistency with other relocate abilities. The second is appealing in that it lets UD keep a playstyle which we know and love.
Curerently Relocate: Demon 6N Range 5 spaces Relocate: Ally 8N Range 7 spaces technically relocate demon is a nerfed version of relocate ally saying it only takes one specific race enought reason for having it lower than relocate ally unless you want it to have 7 range i don't mind nora doubled
Changing the subject slightly, how about this then?: 2) DEEP ELF TEMPTRESS 10 dam | 5 speed |range 2-3 | def 0 | 40hp upgrade path 1: Posses 2 | Hallucinogenic | Entangling attack upgrade path 2: Charm 1 | Charm 2 | Charm 3 Base: Attack Magic, Punish Hallucinogenic + Charm 2 = 65 nora I wanted Voices in the Head for her, but for some reason it costs 20 nora - which I could ask for nora reduction for, but then the imp deceiver gets changed, if he got 5 nora cheaper it would be 60 nora, which is maybe slightly too cheap, but nothing too crazy -- so i'll keep that as an option. I'm thinking of taking punish off base since it would be anti-synergy with posses and hallucinogenic (there is no point punishing them while also giving them wandering), and looking for suggestions to go on base instead. Added rank 1 charm to upgrades to give the possibility of a cheaper build.
I'd move posses to second upgrade path and put +1 speed to second path as well. That way we have 2 strong builds (posses + halucinogenic and entangling attack + speed) not sure about the last two slots tough since charm is pretty much a non factor with those options. Also please get rid of stab from Paingels upgrade path