Red Amends

Discussion in 'Rune Ideas and Suggestions' started by Redderrick, Nov 18, 2017.

  1. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Upgrades:
      • 1 :
      • 2 :
        • [​IMG] Freeze Target opposing champion within 2 spaces is Crystallized for 2 turns and Frozen 4.
        • [​IMG] Magical Bomb 1 Area Effect 2, Range 5: Affected units take Magic damage equal to 50% of this unit's DMG. This damage ignores DEF. Champions successfully damaged have their DEF set to 0 until the end of turn if their DEF is greater than 0.
        • [​IMG] Explosive Attack 1 This unit makes a Fire attack at range at +2 DMG. If successfully damaged, the target is knocked back 1 space.
     
    Last edited: Nov 22, 2017
  2. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Magical This unit makes a Magical attack at its Range. This is a basic attack.
      • [​IMG] Flight This champion is Sentry.
      • [​IMG] Nora Shield 2 Target friendly champion within 3 spaces becomes Nora Shielded for 4 turns.
    • Upgrades:
      • 1 :
        • [​IMG] Heal Champion 1 Target friendly champion within 5 spaces heals 4 HP. May target self.
        • [​IMG] Heal Champion 2 Target friendly champion within 5 spaces heals 8 HP. May target self.
        • [​IMG] Heal Champion 3 Target friendly champion within 5 spaces heals 12 HP. May target self.
      • 2 :
        • [​IMG] Cleansing Aura Friendly champions within 3 spaces (including this one) are Cleansed at the start of your turns.
        • [​IMG] Weaken Spells Friendly champions within 5 spaces take 5 less damage from spells.
        • [​IMG] Soothing Serenade Target champion within 5 spaces becomes Pacified for 2 turns.
     
  3. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Magical This unit makes a Magical attack at its Range. This is a basic attack.
      • [​IMG] Boost: Angel Friendly champions with Race: Angel have +5 MAX HP. This does not stack with other Boosts.
      • [​IMG] Healing Mind When this champion makes a successful basic attack, the closest friendly damaged champion (not including this one) within 5 spaces of this champion is healed for 5.
    • Upgrades:
      • 1 :
        • [​IMG] Ritual of Healing Target summoned champion within 5 spaces is destroyed. The closest friendly champion within 5 spaces and this champion heals for 8 HP.
      • 2 :
        • [​IMG] Cleanse Target champion within 5 spaces is Cleansed and then is healed for 5 HP. May target self.
     
    Last edited: Nov 22, 2017
  4. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Fire This unit makes a Fire attack at its Range. This is a basic attack.
      • [​IMG] Fire Eater This champion moves unimpeded over Lava. When this champion would take Fire damage, it instead heals HP equal to half the damage that would have been dealt. This champion may not become Charred.
      • [​IMG] Deflect: Fire Next time this unit takes damage from an attack made by target champion within 8 spaces, that damage is redirected as Fire damage to the nearest enemy within 8 spaces. This effect is hidden until triggered. (You may target this unit to Deflect the damage from the next attack by any champion.)
    • Upgrades:
      • 1 :
        • [​IMG] Explosive Attack 1 This unit makes a Fire attack at range at +2 DMG. If successfully damaged, the target is knocked back 1 space.
        • [​IMG] Explosive Attack 2 This unit makes a Fire attack at range at +4 DMG. If successfully damaged, the target is knocked back 1 space.
        • [​IMG] Explosive Attack 3 This unit makes a Fire attack at range at +6 DMG. If successfully damaged, the target is knocked back 1 space.
      • 2 :
        • [​IMG] Terraform: Lava 1 This champion has Lavawalker. Target space within 3 spaces is Lava (Impeding 1, 8 Fire damage on entry and when occupied) for 6 turns.
        • [​IMG] Terraform: Lava 2 This champion has Lavawalker. Target space within 3 spaces is Lava (Impeding 1, 8 Fire damage on entry and when occupied) for 6 turns.
     
  5. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Fire This unit makes a Fire attack at its Range. This is a basic attack.
      • [​IMG] Tunnel: Lava This unit is relocated to target Lava space within 6 spaces.
      • [​IMG] Fire Eater This champion moves unimpeded over Lava. When this champion would take Fire damage, it instead heals HP equal to half the damage that would have been dealt. This champion may not become Charred.
      • [​IMG] Vulnerability: Frost When this unit takes Frost damage, that damage is increased by 25% (after DEF).
    • Upgrades:
      • 1 :
        • [​IMG] Hidden: Lava At the end of your turn, if this champion occupies Lava, it becomes Stealthed. Otherwise, it loses Stealthed.
      • 2 :
     
  6. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Domain: Sand This unit gains +2 DMG, +1 DEF, and Mobility while occupying Sand.
      • [​IMG] Zephyr Shield When this champion moves 4 spaces in a single turn, the next successful attack in 4 turns against it misses. This effect stacks up to 3 times.
      • [​IMG] Stasis When this champion comes into play, it is Pacified and Immobile for 3 turns. This effect cannot be Cleansed.
    • Upgrades:
      • 1 :
        • [​IMG] Trail: Sand At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Sand for 4 turns.
        • [​IMG] Sand Veil When this champion comes into play all terrain within 10 spaces turns into sand terrain for 3 turns.
      • 2 :
     
  7. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
    • Upgrades:
      • 1 :
        • [​IMG] Quest: Runner For every 10 spaces this champion moves, it permanently gains +1 DMG and +4 MAX HP. This ability is removed after 4 triggers.
      • 2 :
        • [​IMG] Zeal: Speed When this champion makes a successful basic attack, it gains +1 SPD for 5 turns.
     
  8. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Electricity This unit makes a Electricity attack at its Range. This is a basic attack.
      • [​IMG] Hidden: Dead Magic Zone At the end of your turn, if this champion occupies a Dead Magic Zone, it becomes . Otherwise, it loses Stealthed.
      • [​IMG] Shadestrike When this champion makes a successful basic attack, spaces within 2 spaces of the target becomes a Dead Magic Zone for 3 turns.
    • Upgrades:
      • 1 :
        • [​IMG] Vaporize When this champion is successfully attacked it becomes Incorporeal for the remainder of the turn.
        • [​IMG] Phase Shift This unit becomes Incorporeal for 2 turns.
        • [​IMG] Backlash Whenever a unit generates nora through an ability, it loses HP equal to the amount gained. If the nora was generated via a spell, the owner's shrine loses HP equal to half the amount gained.
      • 2 :
        • [​IMG] Punish When this unit deals damage to a champion with a basic attack, that champion loses all AP and loses HP equal to the AP lost.
        • [​IMG] Sabotage: Electricity The next enemy champion deployed from the runedock while this champion is in play takes 6 Electricity damage and gains Vulnerability: Electricity.
        • [​IMG] Barrage 1 This champion makes its basic ranged attack against target opposing champion. If successful, this unit makes an additional basic attack for free against the same target.
     
  9. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Electricity This unit makes a Electricity attack at its Range. This is a basic attack.
      • [​IMG] Sabotage: Electricity The next enemy champion deployed from the runedock while this champion is in play takes 6 Electricity damage and gains Vulnerability: Electricity.
      • [​IMG] Shadestrike When this champion makes a successful basic attack, spaces within 2 spaces of the target becomes a Dead Magic Zone for 3 turns.
     
  10. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Psychic This unit makes a Psychic attack at its Range. This is a basic attack.
      • [​IMG] Arctic This unit cannot be Icewalker and gains +1 DMG while occupying Snow or Ice.
      • [​IMG] Nohkan Do Attacks against this unit miss for 2 AP. This effect can trigger up to 2 times per turn, and does not trigger if this unit is Paralyzed, Distracted or Stunned.
      • [​IMG] Immunity: Psychic Psychic damage that would be dealt to this unit is prevented.
    • Upgrades:
      • 1 :
        • [​IMG] Arrow Throw 1 When a champion makes an unsuccessful ranged attack against this unit, this unit makes a ranged attack against that unit at +1 DMG.
        • [​IMG] Arrow Throw 2 When a champion makes an unsuccessful ranged attack against this unit, this unit makes a ranged attack against that unit at +2 DMG.
        • [​IMG] Arrow Throw 3 When a champion makes an unsuccessful ranged attack against this unit, this unit makes a ranged attack against that unit at +3 DMG.
      • 2 :
        • [​IMG] Confuse Target champion within 5 spaces is Confused for 4 turns.
        • [​IMG] Confuse Attacker The next time this unit is successfully attacked (and damaged), it is relocated 3 spaces directly away from the source of the attack.
        • [​IMG] Solidify Target champion within 5 spaces becomes Solid for 3 turns. May target self.
     
  11. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Psychic This unit makes a Psychic attack at its Range. This is a basic attack.
      • [​IMG] Mind Lock A random non-basic attack activated ability on target enemy champion within 5 spaces has +5 CD and this champion gains that ability for 5 turns.
      • [​IMG] Arctic This unit cannot be Icewalker and gains +1 DMG while occupying Snow or Ice.
    • Upgrades:
      • 1 :
        • [​IMG] Mindwipe Aura 1 All opposing champions within 2 spaces of this unit becomes Pacified for 2 turns.
        • [​IMG] Psychological Warfare This champion deals 4 additional damage and gives Confused for 4 turns to Frightened champions on basic attacks.
        • [​IMG] Dispelling Blows When this champion successfully attacks a champion with a basic attack, the target is Dispelled.
      • 2 :
        • [​IMG] Confuse Target champion within 5 spaces is Confused for 4 turns.
        • [​IMG] Confuse Attacker The next time this unit is successfully attacked (and damaged), it is relocated 3 spaces directly away from the source of the attack.
        • [​IMG] Confuse Enemy The next time this champion successfully makes an attack against an enemy unit, this champion is relocated 3 spaces directly away from the target.
     
  12. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Upgrades:
      • 1 :
        • [​IMG] Transfer Life 1 This unit loses 9 HP, and target champion within 5 spaces heals 12 HP.
        • [​IMG] Transfer Life 2 This unit loses 6 HP, and target champion within 5 spaces heals 12 HP.
      • 2 :
        • [​IMG] Weighty When this champion has moved 3 spaces via normal movement, it gains Lumbering for 1 turn.
     
  13. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Magical This unit makes a Magical attack at its Range. This is a basic attack.
      • [​IMG] Amplify: Healing All healing is increased by 50%.
      • [​IMG] Lumbering This champion's AP cost for each movement is increased by 1.
    • Upgrades:
      • 1 :
        • [​IMG] Transfer Life 1 This unit loses 9 HP, and target champion within 5 spaces heals 12 HP.
        • [​IMG] Transfer Life 2 This unit loses 6 HP, and target champion within 5 spaces heals 12 HP.
      • 2 :
     
  14. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Magical This unit makes a Magical attack at its Range. This is a basic attack.
      • [​IMG] Consume Sacrifice target owned adjacent champion and this champion is healed for the amount equal to the destroyed champion's current HP.
      • [​IMG] Swallow Whole Target small non-Elite enemy champion is removed from play and loses 8 HP at the beginning of each turn and this champion has Immobile and Font Ignorance. If this champion leaves play or loses this ability, any champions with HP remaining are deployed in the nearest available space.
      • [​IMG] Lethargic At the beginning of every 6 turns, this champion is in play, it gains Lumbering for 1 turn.
    • Upgrades:
      • 1 :
      • 2 :
        • [​IMG] Tough 1 Any time this unit would take damage, it takes 1 less than normal.
        • [​IMG] Tough 2 Any time this unit would take damage, it takes 2 less than normal.
        • [​IMG] Tough 3 Any time this unit would take damage, it takes 3 less than normal.
     
  15. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Magical This unit makes a Magical attack at its Range. This is a basic attack.
      • [​IMG] Overseer: Moga 3 Friendly units within 6 spaces are not penalized by G'hernbound.
      • [​IMG] Gluttony This champion gains 1 AP and +1 DMG for 1 turn for every 25 HP on opposing champions within 3 spaces, rounded down.
      • [​IMG] Consume Sacrifice target owned adjacent champion and this champion is healed for the amount equal to the destroyed champion's current HP.
    • Upgrades:
      • 1 :
        • [​IMG] Devour Life At the end of every other one of your turns, the champion with the lowest amount of health which is owned by this champion's owner is destroyed.
        • [​IMG] Lethargic At the beginning of every 6 turns, this champion is in play, it gains Lumbering for 1 turn.
      • 2 :
        • [​IMG] Dictate Target friendly non-Illusion champion within 3 spaces loses 5 HP and this champion permanently gains +1 DMG and 2 AP. This ability begins on CD.
     
    Last edited: Nov 22, 2017
  16. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Magical This unit makes a Magical attack at its Range. This is a basic attack.
      • [​IMG] Teleport: Blood Ball This champion relocates to a Blood Ball within 6 spaces.
      • [​IMG] Blood Magic Enemy champions within 3 spaces lose 8 HP and are Bloodied for 8 turns. If an affected champion is already Bloodied, this champion vampiric heals 8 HP.
    • Upgrades:
      • 1 :
        • [​IMG] Life Siphon When this unit attacks and deals damage to a champion, it vampiric heals HP equal to half the damage dealt.
        • [​IMG] Lifedrinker When this unit destroys an opposing champion, it vampiric heals HP equal to half the destroyed champion's max HP.
        • [​IMG] Bleed When this unit damages a champion with a basic attack, the target is Bloodied for 6 turns and a blood ball is created in an adjacent space. Demons and Vampyres that capture the blood ball vampiric heal an amount equal to 50% of the damage that caused the blood orb. Other champions that capture it take that same amount in disease damage. Only one blood ball per enemy can be active at a time.
      • 2 :
        • [​IMG] Blood Knowledge For each opposing champion within 4 spaces with Bloodied, your opponent loses 2 nora and this champion gains 1 AP and +1 DMG for 1 turn.
        • [​IMG] Spellswallower When your enemy successfully casts a spell, this unit permanently gains +1 DMG. For every third spell cast, this unit also permanently gains +1 DEF.
        • [​IMG] Hunter: Mage When this unit would deal damage to a champion with Class: Wizard or Witch, that damage is increased by 2. When this unit would receive damage from a champion with Class: Wizard or Witch, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
     
  17. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Magical This unit makes a Magical attack at its Range. This is a basic attack.
      • [​IMG] Bleed When this unit damages a champion with a basic attack, the target is Bloodied for 6 turns and a blood ball is created in an adjacent space. Demons and Vampyres that capture the blood ball vampiric heal an amount equal to 50% of the damage that caused the blood orb. Other champions that capture it take that same amount in disease damage. Only one blood ball per enemy can be active at a time.
      • [​IMG] Blood Magic Enemy champions within 3 spaces lose 8 HP and are Bloodied for 8 turns. If an affected champion is already Bloodied, this champion vampiric heals 8 HP.
    • Upgrades:
      • 1 :
        • [​IMG] Bloodseeker This champion is relocated adjacent to target champion within 5 spaces with Bloodied or less than 50% HP and gains +2 SPD for 3 turns.
        • [​IMG] Teleport: Blood This champion relocates to a Blood Ball or to target Blood space within 6 spaces.
      • 2 :
        • [​IMG] Blood Knowledge For each opposing champion within 4 spaces with Bloodied, your opponent loses 2 nora and this champion gains 1 AP and +1 DMG for 1 turn.
        • [​IMG] Blood for Nora This unit loses 20 health. The next spell you cast this turn has its nora cost reduced by 20. This effect does not stack.
        • [​IMG] Trail: Blood At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Blood (Non-impeding water) for 3 turns. If a Vampire or Demon occupies blood it Vampiric heals 4 HP at the beginning of it's owner's turns. Other champions occupying blood suffer 2 disease damage at the beginning of it's owner's turns.
     
    Last edited: Nov 22, 2017
  18. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
    • Upgrades:
      • 1 :
        • [​IMG] Vaporize When this champion is successfully attacked it becomes Incorporeal for the remainder of the turn.
        • [​IMG] Life Siphon When this unit attacks and deals damage to a champion, it vampiric heals HP equal to half the damage dealt.
          [​IMG] Quest: Kill Enemy When this champion destroys an enemy champion, it loses this ability, is healed for 25 HP and permanently gains +3 DMG and +1 DEF.
      • 2 :
        • [​IMG] Defiling Aura Opposing champions within 3 spaces are Defiled.
        • [​IMG] Rotting Blows When this champion successfully attacks a champion with a basic attack, the target is Decaying for 4 turns.
        • [​IMG] Phase Cleansing When this champion becomes Incorporeal, it is Cleansed.
     
  19. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Disease This unit makes a Disease attack at its Range. This is a basic attack.
      • [​IMG] Sabotage: Defile The next enemy champion deployed from the runedock while this champion is in play becomes Diseased 3, Defiled and Decaying.
      • [​IMG] Rotting Blows When this champion successfully attacks a champion with a basic attack, the target is Decaying for 4 turns.
    • Upgrades:
      • 1 :
        • [​IMG] Vaporize When this champion is successfully attacked it becomes Incorporeal for the remainder of the turn.
        • [​IMG] Life Siphon When this unit attacks and deals damage to a champion, it vampiric heals HP equal to half the damage dealt.
          [​IMG] Summon: Plague Trap Summon a Plague Trap relic with Shadowspawn and Plague Trap to target adjacent space.
     
    Last edited: Nov 22, 2017
  20. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Magical This unit makes a Magical attack at its Range. This is a basic attack.
      • [​IMG] Tormented This unit receives a damage boost when injured. If at 80% of max HP, it gains +1 DMG. At 60% it gains +2 DMG, at 40% it gains +3 DMG and at 20% it gains +4 DMG.
      • [​IMG] Blood Rage This unit makes a melee attack and loses 8 HP. This ability's AP cost cannot be modified.
    • Upgrades:
      • 1 :
        • [​IMG] Drain 1 Target friendly champion within 5 spaces loses 8 HP. This unit vampiric heals 8 HP.
        • [​IMG] Drain 2 Target friendly champion you own loses 12 HP. This unit vampiric heals 12 HP.
        • [​IMG] Blood Magic Enemy champions within 3 spaces lose 8 HP and are Bloodied for 8 turns. If an affected champion is already Bloodied, this champion vampiric heals 8 HP.
      • 2 :
        • [​IMG] Hex 1 This champion makes a Loss of Life attack for 4 life against target champion within 4 spaces. When a champion loses 1 or more life from this attack, it becomes Hexed 3 (This unit's DMG is reduced by 60%). This effect does not stack.
        • [​IMG] Hex 2 This champion makes a Loss of Life attack for 6 life against target champion within 5 spaces. When a champion loses 1 or more life from this attack, it becomes Hexed 3 (This unit's DMG is reduced by 60%). This effect does not stack.
     

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