Red Amends

Discussion in 'Rune Ideas and Suggestions' started by Redderrick, Nov 18, 2017.

  1. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Magical This unit makes a Magical attack at its Range. This is a basic attack.
      • [​IMG] Ritual of Destruction Target summoned champion within 5 spaces is destroyed. The closest enemy champion within 5 spaces takes 10 acid damage.
      • [​IMG] Ritual of Healing Target summoned champion within 5 spaces is destroyed. The closest friendly champion within 5 spaces and this champion heals for 8 HP.
    • Upgrades:
      • 1 :
        • [​IMG] Book Burn No spells may be cast for two turns.
        • [​IMG] Ritual of Power Target summoned champion within 5 spaces is destroyed. Friendly champions get +2 DMG for 4 turns.
      • 2 :
        • [​IMG] Hex 1 This champion makes a Loss of Life attack for 4 life against target champion within 4 spaces. When a champion loses 1 or more life from this attack, it becomes Hexed 3 (This unit's DMG is reduced by 60%). This effect does not stack.
        • [​IMG] Hex 2 This champion makes a Loss of Life attack for 6 life against target champion within 5 spaces. When a champion loses 1 or more life from this attack, it becomes Hexed 3 (This unit's DMG is reduced by 60%). This effect does not stack.
     
  2. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Multiattack 3 This champion's AP cost for making a basic attack is reduced by 3, to a minimum of 2 AP.
      • [​IMG] Semi Aquatic This unit is Amphibious. This unit has +1 SPD when within 3 spaces of water. At the beginning of your turns, if it is not within 3 spaces of water it has -1 SPD and loses 3 HP.
      • [​IMG] Unequippable This champion may not be equipped.
      • [​IMG] Skirmisher This unit can only attack champions and transfigured Avatars.
    • Upgrades:
      • 1 :
        • [​IMG] Plant Regeneration 3 While occupying Grass, Vegetation, Dirt, or Water, this champion has Regeneration 3.
        • [​IMG] Entangle This unit makes a Physical attack at RNG 2-5 against target champion. If successful, that unit becomes Groundedfor 2 turns, Ensnared for 2 turns.
        • [​IMG] Life Siphon When this unit attacks and deals damage to a champion, it vampiric heals HP equal to half the damage dealt.
      • 2 :
        • [​IMG] Dragging Attack When this champion successfully damages a small champion with a basic attack, that champion is relocated one space toward this unit.
        • [​IMG] Sunder 1 When this champion makes a successful basic attack against a champion, the target becomes Sundered for 3 turns.
        • [​IMG] Empowered: Speed This champion has +1 SPD and Mobility. This ability is removed after 3 basic attacks.
     
  3. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Amphibious This champion ignores restrictions and penalties imposed by Water.
      • [​IMG] Lethal Poison When this champion successfully damages a champion with a basic attack, that champion gains a stack of Lethal if it does not have Avatar, Boss, Elite or Immunity: Poison. This condition can not be cleansed.
      • [​IMG] Take Root This champion loses Take Root and gains Uproot, Skirmisher, Camouflage, and Multiattack 1. It also gains +2 DMG, +2 DEF, +5 MAX HP, and +1 MAX RNG.
     
    Last edited: Nov 22, 2017
  4. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Loss of Life This unit makes a Loss of Life attack at its Range against target champion. This is a basic attack.
      • [​IMG] Flight This champion is Sentry.
      • [​IMG] Soul Linked 2 When this unit is deployed, it gains 10 HP for every real (non-summoned, non-illusion) champion your enemy has in play, with a maximum of 100 HP. If your enemy does not have any champions in play, this unit is destroyed.
      • [​IMG] Soul Siphon When a real champion is destroyed this unit gains 5 MAX HP (to a maximum of 100) and +1 DMG permanently.
    • Upgrades:
      • 1 :
        • [​IMG] Inspire Select a friendly champion within 5 spaces of this unit. That champion gains +2 DMG, and this unit receives -2 DMG.
        • [​IMG] Transfer Life 1 This unit loses 9 HP, and target champion within 5 spaces heals 12 HP.
      • 2 :
        • [​IMG] Hex 1 This champion makes a Loss of Life attack for 4 life against target champion within 4 spaces. When a champion loses 1 or more life from this attack, it becomes Hexed 3 (This unit's DMG is reduced by 60%). This effect does not stack.
        • [​IMG] Hex 2 This champion makes a Loss of Life attack for 6 life against target champion within 5 spaces. When a champion loses 1 or more life from this attack, it becomes Hexed 3 (This unit's DMG is reduced by 60%). This effect does not stack.
     
  5. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Loss of Life This unit makes a Loss of Life attack at its Range against target champion. This is a basic attack.
      • [​IMG] Soul Trapper This unit has +1 DMG for each charge it has.
      • [​IMG] Soul Linked 2 When this unit is deployed, it gains 10 HP for every real (non-summoned, non-illusion) champion your enemy has in play, with a maximum of 100 HP. If your enemy does not have any champions in play, this unit is destroyed.
      • [​IMG] Soul Siphon When a real champion is destroyed this unit gains 5 MAX HP (to a maximum of 100) and +1 DMG permanently.
    • Upgrades:
      • 1 :
        • [​IMG] Sole Purpose When this champion makes a basic attack, it loses 3 Charges. For each charge it lacks, it loses 4 HP instead.
      • 2 :
        • [​IMG] Death Charged 1 When a real champion is destroyed, this unit gains 1 charge.
        • [​IMG] Death Charged 2 When a real champion is destroyed, this unit gains 2 charges.
        • [​IMG] Death Charged 3 When a real champion is destroyed, this unit gains 3 charges.
     
  6. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
    • Upgrades:
      • 1 :
        • [​IMG] Defender Friendly champions within 5 spaces that share a race or class with this champion has +2 DEF. This ability does not stack with other Defenders.
        • [​IMG] Shrine Defender While this unit is within your shrine deployment zone, this unit gets +2 DMG and +2 SPD and your Shrine has +8 HP. When your Shrine is Transfigured, this unit has Impassioned.
      • 2 :
        • [​IMG] Defensive Stance 3 This champion has -2 DMG and +4 DEF for 4 turns.
        • [​IMG] Entangle This unit makes a Physical attack at RNG 2-5 against target champion. If successful, that unit becomes Groundedfor 2 turns, Ensnared for 2 turns.
     
  7. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Aid Defense When this champion successfully damages a champion with a basic attack, friendly champions with the same race as this one have +1 DEF for 4 turns.
      • [​IMG] Camouflage When this unit is damaged by a ranged attack while it is occupying Vegetation, that damage is reduced by 2.
      • [​IMG] Take Root This champion loses Take Root and gains Uproot, Skirmisher, Camouflage, and Multiattack 1. It also gains +2 DMG, +2 DEF, +5 MAX HP, and +1 MAX RNG.
    • Upgrades:
      • 1 :
        • [​IMG] Defender Friendly champions within 5 spaces that share a race or class with this champion has +2 DEF. This ability does not stack with other Defenders.
        • [​IMG] Shrine Defender While this unit is within your shrine deployment zone, this unit gets +2 DMG and +2 SPD and your Shrine has +8 HP. When your Shrine is Transfigured, this unit has Impassioned.
        • [​IMG] Plant Regeneration 3 While occupying Grass, Vegetation, Dirt, or Water, this champion has Regeneration 3.
      • 2 :
        • [​IMG] Lethargic At the beginning of every 6 turns, this champion is in play, it gains Lumbering for 1 turn.
        • [​IMG] Lumbering This champion's AP cost for each movement is increased by 1.
        • [​IMG] Weighty When this champion has moved 3 spaces via normal movement, it gains Lumbering for 1 turn.
     
    Last edited: Nov 22, 2017
  8. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Arctic This unit cannot be Icewalker and gains +1 DMG while occupying Snow or Ice.
      • [​IMG] Nohkan Do Attacks against this unit miss for 2 AP. This effect can trigger up to 2 times per turn, and does not trigger if this unit is Paralyzed, Distracted or Stunned.
      • [​IMG] Riposte 1 When a champion makes an unsuccessful close-combat attack against this unit, this unit makes a close-combat attack against that unit at +1 DMG.
      • [​IMG] Blitz This champion gets +1 DMG for 2 turns for each space it moves, to a maximum of 5.
    • Upgrades:
      • 1 :
        • [​IMG] Pummel 1 This champion makes its basic melee attack against target opposing champion. If successful, this unit makes an additional basic attack for free against the same target.
        • [​IMG] Pummel 2 This champion makes its basic melee attack against target opposing champion. If successful, this unit makes an additional basic attack for free against the same target. This attack costs +1 AP compared to a normal basic attack.
        • [​IMG] Pummel 3 This champion makes its basic melee attack against target opposing champion. If successful, this unit makes an additional basic attack for free against the same target.
      • 2 :
        • [​IMG] Crippling Discipline The next basic attack this champion makes causes Distracted for 4 turns. If the target was Frozen, all friendly Monks gain 1 damage for 6 turns.
        • [​IMG] Freezing Discipline The next basic attack this champion makes causes Frozen for 4 turns. If the target was Frozen, all friendly Monks gain 1 damage for 6 turns
        • [​IMG] Sundering Discipline The next basic attack this champion makes causes Sundered for 4 turns. If the target was Frozen, all friendly Monks gain 1 damage for 6 turns
     
  9. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Arctic This unit cannot be Icewalker and gains +1 DMG while occupying Snow or Ice.
      • [​IMG] Attack Charged 2 When this champion makes a basic attack, it gains 2 charges.
      • [​IMG] Charged Frost Kick Spend 4 Charges. This unit makes a Frost attack at +2 DMG at its range against target unit.
    • Upgrades:
      • 1 :
        • [​IMG] Bravery This unit gains Surge: Enemy and Iron Will when a champion that shares a race with it is within 3 spaces.
        • [​IMG] Brutality This unit gains Multiattack 2 when a champion that shares a race with it is within 3 spaces.
        • [​IMG] Nohkan Do Attacks against this unit miss for 2 AP. This effect can trigger up to 2 times per turn, and does not trigger if this unit is Paralyzed, Distracted or Stunned.
      • 2 :
        • [​IMG] Crippling Discipline The next basic attack this champion makes causes Distracted for 4 turns. If the target was Frozen, all friendly Monks gain 1 damage for 6 turns.
        • [​IMG] Freezing Discipline The next basic attack this champion makes causes Frozen for 4 turns. If the target was Frozen, all friendly Monks gain 1 damage for 6 turns
        • [​IMG] Sundering Discipline The next basic attack this champion makes causes Sundered for 4 turns. If the target was Frozen, all friendly Monks gain 1 damage for 6 turns
     
  10. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Frost This unit makes a Frost attack at its Range. This is a basic attack.
      • [​IMG] Arctic This unit cannot be Icewalker and gains +1 DMG while occupying Snow or Ice.
      • [​IMG] Extinguish When a friendly champion takes Fire damage, it is healed for up to 4 HP (or the amount of damage taken) at the end of that turn. If the champion is affected by Charred, the Charred condition is removed as well. This effect does not stack.
      • [​IMG] Damage Shield: Frost 2 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 4 Frost damage. This damage ignores DEF.
    • Upgrades:
      • 1 :
        • [​IMG] Frost Acolyte Whenever a champion takes Frost damage, this champion heals 2 HP. This triggers up to 3 times per turn and does not include damage from Chilled.
        • [​IMG] Ice Eater This champion has Arctic. At the beginning of your turn, if this unit occupies Snow or Ice, it heals 2 HP. When this unit would take Frost damage, it instead heals HP equal to half the damage that would have been dealt.
      • 2 :
        • [​IMG] Frost Aura 3 At the beginning of your opponent's turns, this unit deals 6 Frost damage to each champion within 2 spaces. This damage ignores DEF.
        • [​IMG] Chill 1 When this champion successfully damages a champion with a basic attack, that unit becomes Chilled for 3 turns.
     
  11. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Frost This unit makes a Frost attack at its Range. This is a basic attack.
      • [​IMG] Arctic This unit cannot be Icewalker and gains +1 DMG while occupying Snow or Ice.
      • [​IMG] Immunity: Frost Frost damage that would be dealt to this unit is prevented. This unit may not become Chilled.
      • [​IMG] Extinguish When a friendly champion takes Fire damage, it is healed for up to 4 HP (or the amount of damage taken) at the end of that turn. If the champion is affected by Charred, the Charred condition is removed as well. This effect does not stack.
      • [​IMG] Vulnerability: Fire When this unit takes Fire damage, that damage is increased by 25% (after DEF).
    • Upgrades:
      • 1 :
        • [​IMG] Freezing Aura Enemy champions within 3 spaces are Frozen.
        • [​IMG] Freeze Target opposing champion within 2 spaces is Crystallized for 2 turns and Frozen 4.
      • 2 :
        • [​IMG] Absolute Zero Area Effect 8: Enemy champions take 5 Frost damage. If they are Frozen, Chilled or occupying Snow or Ice they take 8 Frost damage instead.
     
    Last edited: Nov 24, 2017
  12. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Sonic This unit makes a Sonic attack at its Range. This is a basic attack.
      • [​IMG] Dragonflight This unit has Hunter: Walker for 4 turns.
      • [​IMG] Reinforce When this unit is deployed the closest champion you own is returned to the rune dock with a cooldown of 10 and you gain 50% of its nora cost.
    • Upgrades:
      • 1 :
        • [​IMG] Zeal: Damage When this champion makes a successful basic attack, it gains +2 DMG for 5 turns.
        • [​IMG] Zeal: Defense When this champion makes a successful basic attack, it gains +2 DEF for 5 turns.
        • [​IMG] Zeal: Speed When this champion makes a successful basic attack, it gains +1 SPD for 5 turns.
      • 2 :
        • [​IMG] Empowered: Offense This champion has +3 DMG and Precision. This ability is removed after 3 basic attacks.
        • [​IMG] Empowered: Range This champion has +2 MIN RNG and +2 MAX RNG. This ability is removed after 3 basic attacks.
        • [​IMG] Initiative 1 When this champion is deployed, it gains 1 AP for each opposing champion in play, to a maximum of 7.
     
  13. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Sonic This unit makes a Sonic attack at its Range. This is a basic attack.
      • [​IMG] Screech Opposing champions within 2 spaces take 12 Sonic damage, opposing champions within 4 spaces take 10 Sonic damage, and opposing champions within 6 spaces take 8 Sonic damage. This damage ignores DEF.
      • [​IMG] Dragonflight This unit has Hunter: Walker for 4 turns.
    • Upgrades:
      • 1 :
        • [​IMG] Multiattack 1 This champion's AP cost for making a basic attack is reduced by 1, to a minimum of 2 AP.
        • [​IMG] Multiattack 2 This champion's AP cost for making a basic attack is reduced by 2, to a minimum of 2 AP.
        • [​IMG] Multiattack 3 This champion's AP cost for making a basic attack is reduced by 3, to a minimum of 2 AP.
      • 2 :
        • [​IMG] Sonic Roar Champions within 2 spaces take 4 Sonic damage. Champions successfully damaged champions become Awestruck for 2 turns. Relics within 2 spaces take 8 Sonic damage. This damage ignores DEF.
        • [​IMG] Sonicburst This champion makes an attack at RNG 1-3 for 10 Sonic damage. If successfully damaged, the target is knockbacked 3 spaces, then the target and enemy champions within 2 spaces of the final destination become Distracted for 3 turns.
     
  14. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Psychic This unit makes a Psychic attack at its Range. This is a basic attack.
      • [​IMG] Time Bend This champion is removed from play. At the end of 2 turns, it is returned to play in the location where it was removed from play. If that location is occupied, the redeployment effect is delayed for 1 turn (this process repeats until the unit is successfully redeployed). This ability begins on CD
      • [​IMG] Flight This champion is Sentry.
    • Upgrades:
      • 1 :
        • [​IMG] Balance 1 When this unit comes into play, enemy champions take 2 Physical damage and friendly champions are healed for 2 HP.
        • [​IMG] Balance 2 When this unit comes into play, enemy champions take 3 Physical damage and friendly champions are healed for 2 HP.
        • [​IMG] Balance 3 When this unit comes into play, enemy champions take 3 Physical damage and friendly champions are healed for 3 HP.
      • 2 :
        • [​IMG] Premonition When this unit is deployed, champions you own have Impenetrable for 4 turns.
        • [​IMG] Divine Favor 2 When this unit is deployed, friendly champions heal 8 HP.
        • [​IMG] Tempo When a spell is successfully cast, this champion gains 1 AP.
     
  15. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Ghost This champion is Incorporeal.
      • [​IMG] Grand Entrance When this unit is deployed, the closest enemy champion is Awestruck for 3 turns.
      • [​IMG] Premonition When this unit is deployed, champions you own have Impenetrable for 4 turns.
      • [​IMG] Time Bend This champion is removed from play. At the end of 2 turns, it is returned to play in the location where it was removed from play. If that location is occupied, the redeployment effect is delayed for 1 turn (this process repeats until the unit is successfully redeployed). This ability begins on CD
    • Upgrades:
      • 1 :
        • [​IMG] Balance 1 When this unit comes into play, enemy champions take 2 Physical damage and friendly champions are healed for 2 HP.
        • [​IMG] Balance 2 When this unit comes into play, enemy champions take 3 Physical damage and friendly champions are healed for 2 HP.
        • [​IMG] Balance 3 When this unit comes into play, enemy champions take 3 Physical damage and friendly champions are healed for 3 HP.
      • 2 :
        • [​IMG] Battle Harden 1 When this unit is deployed, friendly champions that share a faction with this champion gain +4 MAX HP for 8 turns. This does not stack.
        • [​IMG] Battle Harden 2 When this unit is deployed, friendly champions that share a faction with this champion gain +6 MAX HP and +1 DMG for 8 turns. This does not stack.
        • [​IMG] Battle Harden 3 When this unit is deployed, friendly champions that share a faction with this champion gain +8 MAX HP and +1 DMG for 8 turns. This does not stack.
     
  16. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Essence Capture When this champion deals damage to a champion on a basic attack, you gain nora equal to 30% of the damage dealt.
      • [​IMG] Regeneration 2 At the beginning of your turn, this unit heals 4 HP.
      • [​IMG] Violent This champion has Fury if a friendly champion that shares a race with it is within 2 spaces.
    • Upgrades:
      • 1 :
        • [​IMG] Fear 1 Adjacent enemy champions become Frightened for 2 turns.
        • [​IMG] Fear 2 Enemy champions within 2 spaces become Frightened for 2 turns.
        • [​IMG] Block 1 Next time target champion within 10 spaces makes a close-combat attack against this unit, that attack automatically misses. This effect is hidden until triggered. This effect does not trigger if this unit is Paralyzed or Stunned. (You may target this unit to Block the next close-combat attack from any champion.)
      • 2 :
        • [​IMG] Ready 1 At the end of its turns, this champion gains 1 AP if it did not activate an ability that turn.
        • [​IMG] Exertion 1 This champion loses 8 HP and gains 1 AP. This ability begins on CD.
     
  17. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Heart Strike When this champion makes a successful basic attack against a champion with 50% or less HP, it gains 1 AP and has +2 DMG for the attack.
      • [​IMG] Violent This champion has Fury if a friendly champion that shares a race with it is within 2 spaces.
    • Upgrades:
      • 1 :
        • [​IMG]Counter Attack: Melee This unit makes a free attack against any champion that successfully attacks it with an attack at RNG 1.
        • [​IMG] Block 1 Next time target champion within 10 spaces makes a close-combat attack against this unit, that attack automatically misses. This effect is hidden until triggered. This effect does not trigger if this unit is Paralyzed or Stunned. (You may target this unit to Block the next close-combat attack from any champion.)
        • [​IMG] Block 2 Next time target champion within 10 spaces makes a close-combat attack against this unit, that attack automatically misses. This effect is hidden until triggered. This effect does not trigger if this unit is Paralyzed or Stunned. (You may target this unit to Block the next close-combat attack from any champion.)
      • 2 :
     
  18. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
    • Upgrades:
      • 1 :
        • [​IMG] Block 1 Next time target champion within 10 spaces makes a close-combat attack against this unit, that attack automatically misses. This effect is hidden until triggered. This effect does not trigger if this unit is Paralyzed or Stunned. (You may target this unit to Block the next close-combat attack from any champion.)
        • [​IMG] Block 2 Next time target champion within 10 spaces makes a close-combat attack against this unit, that attack automatically misses. This effect is hidden until triggered. This effect does not trigger if this unit is Paralyzed or Stunned. (You may target this unit to Block the next close-combat attack from any champion.)
      • 2 :
        • [​IMG] Unstoppable This champion cannot be Stunned,, Ensnared, Paralyzed or Rooted, and is immune to Knockback. This unit is also immune to any effects that cause the loss of AP.
        • [​IMG] Dead Eater When this unit recovers a nora globe, it recovers an additional 6 nora.
     
  19. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Mercenary At the beginning of your turns you lose 2 nora.
    • Upgrades:
      • 1 :
        • [​IMG] Block 1 Next time target champion within 10 spaces makes a close-combat attack against this unit, that attack automatically misses. This effect is hidden until triggered. This effect does not trigger if this unit is Paralyzed or Stunned. (You may target this unit to Block the next close-combat attack from any champion.)
        • [​IMG] Block 2 Next time target champion within 10 spaces makes a close-combat attack against this unit, that attack automatically misses. This effect is hidden until triggered. This effect does not trigger if this unit is Paralyzed or Stunned. (You may target this unit to Block the next close-combat attack from any champion.)
      • 2 :
        • [​IMG] Unstoppable This champion cannot be Stunned,, Ensnared, Paralyzed or Rooted, and is immune to Knockback. This unit is also immune to any effects that cause the loss of AP.
        • [​IMG] Dead Eater When this unit recovers a nora globe, it recovers an additional 6 nora.
        • [​IMG] Empowered: Speed This champion has +1 SPD and Mobility. This ability is removed after 3 basic attacks.
     
  20. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Multiattack 1 This champion's AP cost for making a basic attack is reduced by 1, to a minimum of 2 AP.
    • Upgrades:
      • 1 :
        • [​IMG] Declare Hunted When this unit is deployed from the runedock, the closest opposing champion becomes and permanently gains Hunted.
      • 2 :
        • [​IMG] Melee Specialist 1 While this champion is within 3 spaces of at least 2 enemy champions it gets +1 DEF and +2 DMG.
        • [​IMG] Melee Specialist 3 While this champion is within 3 spaces of at least 2 enemy champions it gets +3 DEF and +6 DMG.
        • [​IMG] Melee Specialist 2 While this champion is within 3 spaces of at least 2 enemy champions it gets +2 DEF and +4 DMG.
     

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