Red Recognition

Discussion in 'Rune Ideas and Suggestions' started by Redderrick, Oct 4, 2017.

  1. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Gluttony This champion gains 1 AP and +1 DMG for 1 turn for every 25 HP on opposing champions within 3 spaces, rounded down.
      • [​IMG] Amphibious This champion ignores restrictions and penalties imposed by Water.
    • Upgrades:
      • 1 :
        • [​IMG] Shadowstrike This champion becomes stealthed after making a basic attack.
      • 2 :
        • [​IMG] Dreameater At the beginning of each turn, if this champion is , opposing champions within 5 spaces take 4 Psychic damage.
     
  2. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
    • Upgrades:
      • 1 :
        • [​IMG] Fire Eater This champion moves unimpeded over Lava. When this champion would take Fire damage, it instead heals HP equal to half the damage that would have been dealt. This champion may not become Charred.
      • 2 :
        • [​IMG] Evasive 1 This unit takes 20% less damage (after DEF) from ranged attacks.
        • [​IMG] Evasive 2 This unit takes 35% less damage (after DEF) from ranged attacks.
        • [​IMG] Evasive 3 This unit takes 50% less damage (after DEF) from ranged attacks.
    [​IMG]
    • Base Abilities:
      • [​IMG] Self Destruct This unit destroys itself. This ability can only be activated by the unit's owner.
      • [​IMG]Evasive 1 This unit takes 20% less damage (after DEF) from ranged attacks.
      • [​IMG]Fire Eater This champion moves unimpeded over Lava. When this champion would take Fire damage, it instead heals HP equal to half the damage that would have been dealt. This champion may not become Charred.
      • [​IMG] Death Nova: Lava 1 When this unit is destroyed, it deals 5 Fire damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. Affected spaces become Lava for 4 turns. This damage ignores DEF.
      • [​IMG] Short Lived 1 This unit is Sacrificed after 6 turns.
     
    Last edited: Oct 8, 2017
  3. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Acid This unit makes an Acid attack at its Range. This is a basic attack.
      • [​IMG] Lay Trap: Acid 3 Lay an Acid Trap on target adjacent space. For 8 turns, the next time an enemy champion enters that space, it takes 6 Acid Damage and becomes Scoured for 2 turns.
      • [​IMG] Take Root This champion loses Take Root and gains Uproot, Skirmisher, Camouflage, and Multiattack 1. It also gains +2 DMG, +2 DEF, +5 MAX HP, and +1 MAX RNG.
     
  4. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
    • Upgrades:
      • 1 :
      • 2 :
        • [​IMG] Detection 1 Enemy units within 3 spaces lose and enemy traps within 3 spaces are revealed.
        • [​IMG] Detection 2 Enemy units within 4 spaces lose and enemy traps within 4 spaces are revealed.
        • [​IMG] Detection 3 Enemy units within 5 spaces lose and enemy traps within 5 spaces are revealed.
     
  5. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Scythe Whirl This unit gains Evasive 3 for 2 turns and all opposing units within 3 spaces takes Physical damage equal to this unit's DMG. Units successfully damaged becomes Eviscerated for 3 turns.
      • [​IMG] Elsari Coven Whenever an opposing champion is deployed into or enters a friendly Dead Magic Zone, it becomes Cursed for 2 turns plus 1 additional turn for each friendly Witch.
    • Upgrades:
      • 1 :
        • [​IMG] Curse 1 This unit makes a 5 dmg attack at range 1-5. If successful, the target becomes Cursed for 2 turns. If the target was already Cursed, then this attack deals an additional 5 damage.
        • [​IMG] Curse 2 This unit makes an 8 dmg attack at range 1-5. If successful, the target becomes Cursed for 4 turns. If the target was already Cursed, then this attack deals an additional 5 damage.
      • 2 :
        • [​IMG] Cull This champion deals 4 additional damage to champions with 0 AP (Fatigued) on basic attacks.
     
  6. Redderrick

    Redderrick I need me some PIE!

    [​IMG]

    At the start of every fourth turn, Crow Lure spawns a Wild Crow in an adjacent space for 10 Nora.

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Rabid 1 When this champion successfully damages a champion with a basic attack, that unit becomes Diseased for 3 turns.
      • [​IMG] Flight This champion is Sentry.
     
    Last edited: Oct 8, 2017
  7. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Warchief: Hunter Clan This unit has Forage. At the end of your turn, this unit gains a rank of Ready. When this unit is destroyed and there is no other champion with this ability, the closest friendly champion with Race: Barbarian gains this ability.
      • [​IMG] Hero This unit can not be Reanimated. This unit has Iron Will. If this unit is in play while in a split-faction battlegroup, it is destroyed.
     
    Last edited: Oct 8, 2017
  8. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Fire This unit makes a Fire attack at its Range. This is a basic attack.
      • [​IMG]Inhibiting Touch When this champion successfully damages a champion with a basic attack, that unit becomes Inhibited for 8 turns.
      • [​IMG] Flight This champion is Sentry.
    • Upgrades:
      • 1 :
        • [​IMG]Immunity: Fire Fire damage that would be dealt to this unit is prevented. This unit may not become Charred.
        • [​IMG] Fire Eater This champion moves unimpeded over Lava. When this champion would take Fire damage, it instead heals HP equal to half the damage that would have been dealt. This champion may not become Charred.
      • 2 :
        • [​IMG] Trail: Fire Wall At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes a Fire Wall (Whenever an enemy champion enters this space, it takes 5 Fire damage and becomes Charred 4) for 3 turns.
     
    Last edited: Oct 9, 2017
  9. Redderrick

    Redderrick I need me some PIE!

    New Ability Proposal

    [​IMG] Greater Demon This unit can only be revealed in your rune dock if you cast the spell Demon Call.
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Primarily balances Demons who already have high Base DMG that benefit more from the FF UD bonus.
     
    Last edited: Oct 8, 2017
  10. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Fire This unit makes a Fire attack at its Range. This is a basic attack.
      • [​IMG] Lascivious When this unit destroys an enemy champion, enemy champions within 5 spaces of this unit become charmed for 2 turns.
      • [​IMG] Hero This unit can not be Reanimated. This unit has Iron Will. If this unit is in play while in a split-faction battlegroup, it is destroyed.
      • [​IMG] Flight This champion is Sentry.
      • [​IMG] Unequippable This champion may not be equipped.
    • Upgrades:
      • 1 :
        • [​IMG] Greater Demon This unit can only be revealed in your rune dock if you cast the spell Demon Call.
      • 2 :
        • [​IMG] Fire Eater This champion moves unimpeded over Lava. When this champion would take Fire damage, it instead heals HP equal to half the damage that would have been dealt. This champion may not become Charred.
        • [​IMG] Immunity: Fire Fire damage that would be dealt to this unit is prevented. This unit may not become Charred.
     
    Last edited: Jun 12, 2018
    Alakhami likes this.
  11. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Blood Bloom Sacrifice a friendly treefolk, this unit gains bonus DMG equal to half the sacrificed treefolk's base DMG.
      • [​IMG] Petal Storm Tiles within 5 spaces of this unit become vegitation for 5 turns, This unit deals physical damage equal to its current DMG to all enemy units within the effected area. Reset this units DMG to 0.
      • [​IMG] Sweet Scent Tiles within 5 spaces of this unit become vegitation for 5 turns, This unit heals HP equal to its current DMG to all friendly treefolk units within the effected area. Reset this units DMG to 0.
      • [​IMG] Hero This unit can not be Reanimated. This unit has Iron Will. If this unit is in play while in a split-faction battlegroup, it is destroyed.
    • Upgrades:
      • 1 :
      • 2 :
        • [​IMG] Pariah This champion cannot be the target of friendly spells and abilities from other friendly units.
     
    Last edited: Oct 8, 2017
  12. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Magical This unit makes a Magical attack at its Range. This is a basic attack.
      • [​IMG] Righteous Flame This unit makes a Loss of Life attack at its range, if the attack is successful the target becomes Charred 5. Wrath units suffer double the initial attack's damage.
      • [​IMG] Hero This unit can not be Reanimated. This unit has Iron Will. If this unit is in play while in a split-faction battlegroup, it is destroyed.
    • Upgrades:
      • 1 :
        • [​IMG] Sermon Friendly champions that share a race with this one get +1 DEF, +2 DMG and +5 HP until this champion next moves. This ability does not stack.
      • 2 :
        • [​IMG] Trail: Hallowed Ground At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Hallowed Ground
     
    Last edited: Oct 8, 2017
  13. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Disease This unit makes a Disease attack at its Range. This is a basic attack.
      • [​IMG] Foul Strike When this champion successfully damages a champion with a basic attack, all opposing champions within 2 spaces of the target are Diseased for 4 turns.
      • [​IMG] Garner Epidemic This unit Deals 5 disease damage to all enemy units that are diseased and gains MAXHP equal to half the total damage dealt
      • [​IMG] Hero This unit can not be Reanimated. This unit has Iron Will. If this unit is in play while in a split-faction battlegroup, it is destroyed.
    • Upgrades:
      • 1 :
        • [​IMG] Rabid 1 When this champion successfully damages a champion with a basic attack, that unit becomes Diseased for 3 turns.
        • [​IMG] Rabid 2 When this champion successfully damages a champion with a basic attack, that unit becomes Diseased for 4 turns.
        • [​IMG] Rabid 3 When this champion successfully damages a champion with a basic attack, that unit becomes Diseased for 5 turns.
      • 2 :
        • [​IMG] Hunter: Diseased When this unit would deal damage to a Diseased champion, that damage is increased by 2. When this unit would receive damage from a Diseased champion, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
     
    Last edited: Oct 23, 2017
  14. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Shadow This unit makes a Loss of Life attack at its Range against target champion's MAXHP. This is a basic attack.
      • [​IMG] Shadow Roar Enemy champions within 4 spaces loose 12 MAXHP.
      • [​IMG] Hero This unit can not be Reanimated. This unit has Iron Will. If this unit is in play while in a split-faction battlegroup, it is destroyed.
    • Upgrades:
      • 1 :
      • 2 :
        • [​IMG]Unstoppable This champion cannot be Stunned,, Ensnared, Paralyzed or Rooted, and is immune to Knockback. This unit is also immune to any effects that cause the loss of AP.
     
    Last edited: Oct 9, 2017
  15. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Fire This unit makes a Fire attack at its Range. This is a basic attack.
      • [​IMG] Fire Eater This champion moves unimpeded over Lava. When this champion would take Fire damage, it instead heals HP equal to half the damage that would have been dealt. This champion may not become Charred.
      • [​IMG] Stationary This unit may not spend AP on normal movement. Relocation effects are not affected.
     
  16. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    Deploy a random champion from your opponent's rune dock under his control in their deployment zone closest to your shrine or avatar. Your opponent can not gain any nora for 2 turns.
     
  17. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Fire This unit makes a Fire attack at its Range. This is a basic attack.
    • Upgrades:
      • 1 :
        • [​IMG] Fellowship When a friendly champion is deployed from the runedock, this champion is healed for 4 HP.
      • 2 :
        • [​IMG] Relic Guardian This champion gains +4 DMG and +2 DEF when it is within 3 spaces of a friendly relic.
     
    Last edited: Oct 9, 2017
  18. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Upgrades:
      • 1 :
        • [​IMG] Market Relics and equipment you deploy receive a 10% nora refund. This effect does not stack.
      • 2 :
        • [​IMG] Camaraderie Champions that share a race or class with this champion cost 3 less Nora. This does not stack.
     
  19. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
    • Upgrades:
      • 1 :
        • [​IMG] Instigate Friendly champions within 5 spaces that share a race or class with this one gain Enrage 1. This does not stack.
      • 2 :
        • [​IMG] Hit and Run When this champion makes a basic attack, it gains Mobility for 1 turn and 1 AP whenever it moves for 1 turn. This effect may trigger up to 3 times per turn.
     
  20. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Accelerate Time After activation, Give all champions in play +2 SPD for 3 turns.
      • [​IMG] Revert Time After activation, relocate all champions that are in play to the location they were standing 2 rounds ago at the end of your turn.
      • [​IMG] Collapse Time After activation, Deal physical damage to all other non-Chronomancer champions in play equal to their current SPD.
      • [​IMG] Time Bend This champion is removed from play. At the end of 2 turns, it is returned to play in the location where it was removed from play. If that location is occupied, the redeployment effect is delayed for 1 turn (this process repeats until the unit is successfully redeployed). This ability begins on CD.
      • [​IMG] Arctic This unit cannot be Icewalker and gains +1 DMG while occupying Snow or Ice.
    • Upgrades:
      • 1 :
        • [​IMG] Stall Target champion within 5 spaces has -4 SPD for 3 turns. This does not stack.
      • 2 :
        • [​IMG] Haste Target champion within 5 spaces has +4 SPD for 3 turns.
     
    Last edited: Oct 10, 2017

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