Hi all, As UD player and lately KF and FS, I have allways though that Divine Favor rank 3 is really OP for it nora cost. https://poxbase.com/ability/128 For 15 nora you have a Global 12hp heal when your champion is deployed. So, why the KF spell Petrichor ( https://poxbase.com/spell/483 ) that is an AoE 3 for 12 hp cost 35 nora?? And the same with all the spells that heal units. If you compare nora cost for Divine Favor, I think it is really undercosted. Just look at the ST cristal phoenix that can respamn with inmortal or the IS priest & KF page. All cheap units with low nora cost and Global heals that ruin ur global attacks and let you in a bad position just for 1 rune deployment. Plus that you have deployed another unit that can attack, keep healing, nora contest, engage, etc. I know that there are some skill for counter healing, but for how much nora? Torch2 hits the healer for 50% but for 16 nora, and Dark healing (is cheap, just 4 nora) is only for FW like Decay and all the disseases options. So, I would like a rework in the Divine Favor nora cost or if more people think the same, change that skill in an AoE deploy effect, not a global heal that have no sense for me and seems broken and OP.
I still think that global heals are OP. Counters all kind of spell damage that dont kill ur units. If at least you are forced to retreat/move close to your deploiment zone for receive the effect of the DF it can be less usefull and not so broken. 12hp for everyone for 15 nora is a really cheap heal.