Rework on Divine Favor.

Discussion in 'Rune Ideas and Suggestions' started by Psilokibes, May 23, 2015.

  1. Psilokibes

    Psilokibes Devotee of the Blood Owl

    Hi all,

    As UD player and lately KF and FS, I have allways though that Divine Favor rank 3 is really OP for it nora cost.

    https://poxbase.com/ability/128

    For 15 nora you have a Global 12hp heal when your champion is deployed.

    So, why the KF spell Petrichor ( https://poxbase.com/spell/483 ) that is an AoE 3 for 12 hp cost 35 nora??
    And the same with all the spells that heal units.

    If you compare nora cost for Divine Favor, I think it is really undercosted. Just look at the ST cristal phoenix that can respamn with inmortal or the IS priest & KF page. All cheap units with low nora cost and Global heals that ruin ur global attacks and let you in a bad position just for 1 rune deployment. Plus that you have deployed another unit that can attack, keep healing, nora contest, engage, etc.

    I know that there are some skill for counter healing, but for how much nora? Torch2 hits the healer for 50% but for 16 nora, and Dark healing (is cheap, just 4 nora) is only for FW like Decay and all the disseases options.

    So, I would like a rework in the Divine Favor nora cost or if more people think the same, change that skill in an AoE deploy effect, not a global heal that have no sense for me and seems broken and OP.
     
  2. Leadrz

    Leadrz I need me some PIE!

    what if it healed X amount, divided.
    with no min or max? or should there be a mina nd max
     
  3. Psilokibes

    Psilokibes Devotee of the Blood Owl

    I still think that global heals are OP. Counters all kind of spell damage that dont kill ur units.
    If at least you are forced to retreat/move close to your deploiment zone for receive the effect of the DF it can be less usefull and not so broken. 12hp for everyone for 15 nora is a really cheap heal.
     

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