Disclaimer: Hello, I am Gnomes... I am not a top player and I have not (yet) played over 100 games with each of these bg's or anything. But I should still be able to give you some good tips, Tricks, Insights on the Theme. I also have spoken to other top SP players to get their thoughts. HONORABLE MENTION TO @Gorebucket Welcome to the Sickly Slags The shatter Peaks have flying Voil, screeching hyaenid, and keniving Moga. But one of the ugliest and most disgusting themes in the peaks are the Slags. This guide will be copying @Gorebucket 's amazing guide on Treefolk in hopes of giving you many Tips, Stratagem, and insight on this ghastly theme. Overview of the Slag Theme In my opinion slags have two modules to the theme. They are "Oozing Slag", and "Meta Slag". But the two modules work for the same goal just in different ways. and that goal is to: COVER THE WHOLE FIRCKING MAP IN OOZE!!! The reason that slags want to do this is because of the passive on the Oozeking Slag and Terraced Slag: Ooze Tap. "Ooze Tap: When a non-flying opposing champion withing 5 spaces enters Ooze, it takes 2 Acid damage and friendly Slags occupying Ooze within 5 spaces of this unit each heal 2 HP. " This mean that by late game the enemy(unless flying) can not move around the map near your slags. If they do, not only do they take dmg on the way in but are also healing all of your slags in the process. Strengths and weaknesses of the Slag Theme. Weaknesses Their one biggest weakness is flying. Anything that can just fly over the Ooze bypasses Oozing tap and in doing so the main strength of the theme. The second biggest weakness is decaying, if your champs are decaying make sure your Oozing tap champ is far away. This is so that the enemy can not just walk over the Ooze a few times to instantly deal 2 dmg per movement to any champions within oozing tap range. Your biggest asset becomes your biggest downfall. Thirdly Rush... Any BG that can rush your Slags before you have time to set up the ooze terrain or the oozing slag cohort will win. Strengths First on how Slags counter their weaknesses... Vs flying we use Slag slop and Avalanche. Both spells cause Grounded. Vs Decaying, make sure to get your Oozing tap champ away from the enemy so that they cant just keep running over the ooze while right in front of you. Also spread your Oozing Slags out while decay is active, so their aura does not dmg themselves. Rush is not the strongest counter in my opinion, but the most common and with that, the one that will kill you the most. That is because having a all flying bg is rare to play against. And decaying only really comes up if your playing vs FW. What they have Access to: Statboost: Commander, improve range Utility: Relocate: Ally, Pull, Shatter, Distract , Fascinate Defensive Abilities Oozing Tap, Aura + Eater, Split, Absorb, Hallucinogenic!, Heal Self Unique things: Illusions of Lies, Extraction, Call to Arms, Hallucinogenic!, Dazzling, Distichous: IS/SP Power turn: Guarded: Slag, What they have little Access to ( AND THAT'S COMPLETELY FINE): Cleanse, Detection, High DMG, OTK, Get rid of super champs... Building a Slag Deck I recommend starting with a base of: 2x- Caustic Slag - Amazing ranged champ with Call to Arms 2x- Oozeking Slag - Ooze Tap 2x- Terraced Slag - Ooze Tap 1x- Tribal Post(Warbanner) - 5hp, 1 dmg Global 1x- Slag Slop - On demand Ooze 1x- Sludge pool (At least) - Win condition and Ooze (Honorable mention to Mika) These cards make the Slag theme into a playable BG. "Great. So just what is all that stuff? What does it do? And why should I use it? Good question. What follows is a detailed analysis of all of the theme's champs and a brief rundown of the out of theme champs and support runes that merit special consideration. Of course, you might find a rune not included in this list to be a better fit for your own battlegroup (feel free to share them). After that there is some general advice on actually playing with your Slags. I hope you find this guide useful and enjoyable. =)"