playing vs IS with all their high def and tough champs is still far worse than sl . i struggle vs IS the most. IS champs are built with high values of defence and tough. they can also easily get more def from abilities etc. SL champs may have one rank of def but usually dont, even fewer have one rank of tough, but they are much lower values than you get in IS. because of their faction bonus they were not allowed high def and tough like all other factions.
(From the FW guide in their subforum) Forsaken Wastes bonus: Necromancy Our faction bonus reduces the cooldown of all champions by 60% (30% in splits). It is important to know how rapidly a champion of a certain Nora cost will cool down, and to assist with this here is a chart made by LordSerkan in the distant past which details this: Nora: rounds 1-24: 1 25-39: 2 40-49: 3 50-64: 4 65-74: 5 75-89: 6 90-99: 7 - 1 round longer than marsh song 100-114: 8 115-124: 9 125-134: 10 Some players will quit if their 99n champion dies, but the loss of ANY single champion should not be a problem unless you are overreliant on it (ie. continuously pumping spells into one champion and not deploying any more)
In which case you lost a more than 99 nora. But it really comes down what happens to the board state when the 99 nora champion dies - but that's really the case with any change in board state (of which champion death is the most major).
Ah, I didn't multiply by the reciprocal. In my defense, I was taught by a pedophile who literally held 6th graders upside down in order to explain why we take the reciprocal in the first place.