- Totally agree on the barb commander but in this deck Isran is both barb and paladin so she wins out for synergy. As far as NC avenger, stasis isn't as bad as it reads ...on your turn she frees up she has full AP so it's not as bad as it could be. She still slows up my more rushy gameplay but ironically no one remembers she has hunter: summoned and it helps with wonky deck matchups. Im thinking of dropping her for a guard tower (Im dead on stealth counters) or for a font rush spell - impervious or unbending force. Soulreaver has just saved my bacon a lot, mainly for surprise truthseeker jumps. - Do you find yourself only using divinitys touch defensively or what is your use scenarios your finding?
- Yeah I hear that definitely. I reluctantly put Bastion in decks for the same reason I have a love/hate relationship with Magnus the fallen (the old to a greater extent) in splits....they just both end up soaking up the attention of the whole deck. But I cannot deny it's effectiveness...hence why he's warded now. Sometimes the power turns with bastion/magnus just demoralize your enemy. I like your Bastion "warp" module though...I bet the opponents do not p.s. My next iteration will be heavy relic/equipment barb/pallies deck... with lots of reclaim, enchant magic, forge hammer, craft, armory, holy light shennanigans
For the most part it's a defensive spell. When you're playing against 30 damage 107 hp elves thanks to Devotee, Div Touch is your best friend. Sometimes when i'm pushing into a font or playing against a tank unit, i'll use Div Touch to secure a better position or get their squishy units.
How come I don't see veteran barbarian more often (besides not being paladin shaman etc.). Melee specialty 3, and Sunder are really good ability's. He also has detection 3.