So, when G.Vampirism is fixed, will Vamps be OP?

Discussion in 'General Discussion' started by Fikule, Jul 2, 2014.

  1. Fikule

    Fikule I need me some PIE!

    I mean,

    Blood Balls will heal double
    Blood Magic will heal double (16)
    Life Siphon will too ofc
    Lifedrinker will also heal double

    Bloodtracker can get Life Siphon and Scythe Whirl, triggering it on all enemies and healing for the full amount :p

    Vampyre will be strutting his stuff with Life Siphon and Thirst for Battle. He can also grab Blood Magic if he wants.

    Relocate Bloodball will be an excellent escape & heal.

    Seems pretty badass :p

    One thing I don't get is why Bloodbind on the bloodbinder is still starting on cooldown. It really doesn't need to. It's not global and it's not as powerful as it was.
    Also, calling an ability bloodbind and when having it require DMZ instead of bloodied. it also doesn't even cause bloodied. It has nothing to do with blood! :p

    Though the Count looks like the weak link atm anyway. low hp, low range, etc.
     
    Last edited: Jul 2, 2014
  2. Legato

    Legato I need me some PIE!

    Not sure if blood balls apply.

    I think if it gets out of hand the first step would be constricting the interaction to a range, I'm not really a fan of Global/Paradigm shifting abilities on champions.
     
  3. Fikule

    Fikule I need me some PIE!

    Bloodballs say they vampiric heal now. Well, Bleed says they do ^^

    It's why Bleed is being placed in the same upgrade slot as Life Siphon at a -4 nora cost. It's because it offers the same heal, but you have to grab it. The upside being the stealth prevention and Blood Magic triggers (especially with blood magic healing for 16).

    At first I thought Life Siphon was the obvious choice, but it just seems like the immediate heal, with bleed being better overall. Which is a nice choice. It made me split up what my vampire upgrades were anyway.
     
  4. Nea

    Nea I need me some PIE!

    Scythe Whirl is not an attack, which means it doesn't heal from Siphon at all (and I really don't understand why Bloodtracker has it to begin with).

    And yes, Blood Balls vampiric heal, Griefbearer's Fountain will be pretty derp, but vampires overall need quite some love before they get anywhere.
     
  5. Fikule

    Fikule I need me some PIE!

    Ahh. I suppose that's probably just for when he doesn't need to heal I guess. Extra defense etc.

    Also I don't see why Scythe Whirl shouldn't be on more champions. Nothing is really unique in terms of abilities. They just tend to start on rarer champions and then proliferate. Frankly it's just an interesting attack option. And since, as you say, it doesn't heal, it really is an actual option on the Bloodtracker. He won't always use it.

    What confuses me of all things, is why the Crusader lost Thirst for Battle AND his main healing source. Surely that dude could keep one of those? Especially if a champion like the Vampyre can pick it up.
     
  6. Nea

    Nea I need me some PIE!

    Let me elaborate: I really like Scythe Whirl as a skill, and it's sort of cool to have that instead of evasive he had before. The problem is, before revamp Bloodtracker was tanky, could hit for quite a lot (especially in UD split with Ally: UD he was up to 17 DMG and 55 HP) which in turn healed him a lot, and had flexible 1-2 range. Now he isn't a threat, has to spend AP in order to get evasive so people don't oneround him and then he can't heal, unless you hope to score a killing blow with his 10 (12 in split) DMG and heal from Lifedrinker. He basically went from being an awesome tank to being shoebox and I think Scythe Whirl, as cool as it is, is dragging him there. If he lost Scythe Whirl and just had Evasive 3 base instead, he'd be much better and be 5 nora cheaper.

    Edit: skipped Melee Specialist in my DMG argument, derp, the point still stands though.
     
  7. Fikule

    Fikule I need me some PIE!

    Possibly. Although Scythe Whirl does offer extra damage, not just as an AoE, but from Eviscerated 3 too. Effectively bumping him to 13-15 damage.

    If he triggers Melee Specialist 3, he can pop up to 16 (18 in UD) damage and 4 defense. And that's without Scythe Whirl.

    I think his thing is triggering MS3 for defense and extra attack. If he is only engaging one unit and thus, not triggering MS3, he can then use Scythe Whirl to get evasive from those that are out of range.

    I personally thought it was quite a nice combo that covers him soloing one melee guy and taking on multiple.
     
  8. Nea

    Nea I need me some PIE!

    MS3, Siphon and Scythe Whirl makes him 81 nora though. For 77 nora you get Archfiend with 17 DMG, 55 HP, Frightful Blows and Siphon in UD split, not even a competition. Scythe Whirl would be cool if it triggered Life Siphon, atm it's pretty derp, I just don't like having abilities that have internal anti-synergy.
     
  9. Fikule

    Fikule I need me some PIE!

    That generally just sounds like the Archfiend is the superior split tank option. But not the superior FF option.

    Though I agree it might be nice if whirl triggered it. But possibly OP.
     
    Last edited: Jul 2, 2014
  10. Nea

    Nea I need me some PIE!

    I'll call it here, it wasn't my intention to discuss balance to begin with, I just wanted to elaborate as to why I don't think Scythe Whirl is a good ability on Bloodtracker design wise. I can be wrong on him being a complete shoebox atm, but whether that's the case or not, the two abilities don't play well together at all. If you want a cool Scythe Whirl champ, look at Nefari Reaper with range 1-2 and CA: Melee.
     
  11. Baalzamon

    Baalzamon I need me some PIE!

    I think that Melee Specialist and Scythe Whirl work great together but only if someone messes up and leaves their champs too close to eachother. Scythe Whirl does actually work really well especially when Bloodtracker is paired with a stealthed Dusk Creeper because it will hit all enemies within 2 spaces.
     

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