Here is a basic idea I am having that I hope we can build into a more developed split theme. http://poxbase.com/#!/deck/C3PcaTCaYCgWCjHcwOc8VC7nCk9SaSYs1HS6Br3r22r3Qe1hE1OE27 Here are some rune ideas for this theme. First, Revere Thirion should be changed to +2 range, not +3. Name: Thirion Nora Cost: 102 Lore: The trees moved and swayed. From the foliage came an ancient creature--its purpose, benevolent, and its power, endless. They looked up to it as a Hero. Race: Dragon, Plant Class: None Size: Large Stats Damage: 16 Speed: 7 Range: 2-4 Defense: 1 HP: 60 Base Attack: Magical Flight Magic Blast Split Hero Regeneration 1 Upgrade Aerial Supremacy Magic Nova 3 Gravity Bomb (AOE 4, Range 3: This champion throws a gravity bomb at target opposing champion. Champions within 4 spaces of target champion are relocated 2 spaces closer and are grounded. CD 4) Tough 2 Name: Desert Cacti Nora Cost: 70 Lore: These tainted creatures are often overlooked by the Valdacian Nobility, but they fear for their lives. They went to Thirion who granted their wish for protection. Race: Plant, Mutant, Treefolk Class: None Size: Small Stats Damage: 8 Speed: 5 Range: 1 Defense: 3 HP: 28 Base Skills Attack Charged 1 Attack: Acid Mutation: Fruit (This champ spends 4 charges and gains Grant: Cacti Fruit (Unit gains 6 max HP). May target self. CD 3) Scour 2 Spike Nova 2 Upgrades Replicate Revere: Thirion Scour 3 Spike Nova 3 Name: Dragonsnap Nora Cost: 80 Lore: The Valdacians experimented with the plant life they took from from the northern part of K'thir, near the Savage Tundra. Race: Plant, Mutant Class: None Size: Small Stats Damage: 8 Speed: 5 Range: 1-2 Defense: 0 HP: 40 Base Skills Attack: Physical Evasive 2 Race Charged Mutation: Growth (This champ spends 6 charges and gains Growth (This champion gains +5 max HPs, +1 Range, and +1 Speed). This may be used up to 3 times. CD 3) Vulnerability: Fire Upgrades Mutation: Surge (This champ spends 4 charges and gains Surge: Plant for one turn. CD 3) Attack Charged Entangling Attack Pacifist Aura (For two turns, when opposing champs move adjacent to this unit, it is pacified for one turn. CD 3)
shouldn't this be in Rune Ideas and Suggestions? on a side note, Pacifist Aura is kind of OP imo. Why not Entangling Aura? Its cleansable, annoying, and fits with KF's entangling anti-melee situations. Gravity Bomb (while interesting), doesn't fit Thirion... he's not really a space manipulator. If ever you want Thirion to have a magnet-kinda feel, why not Gravity Well since it fits his Magic Nova 3 upgrade. GravWell...then BOOM Magic nova. I think Gravity Bomb should somewhere be in IS or SP, since its Relocation, and have something to do with Earth/Soil/Ground. and anyways, Revere: Thirion on Desert Cacti shouldn't happen. As of now we have Forest Dragon and Garu Chosen with Revere: Thirion... so with your Desert Cacti idea, you can basically get a: Compounded six units of 10% discount rate for Thirion.... that's bonkers. Shouldn't Desert Cacti utilize water to some extent?