So, i've been playing a while with the stitcheds this few days and they are very fun to play, but still not very strong compared to other battlegroups/themes. My major problem with them was the lack of brute force and the necessity of more nora income. With this in mind, i created this two runes that are not very OP but they compensate for these problems: --------------------------------------------------------------------------------------------------------------------- Name:Stitched Harvester Faction:FW/UD Stitched, Shaman, 1x1, Exotic Artwork: The stitched wears a torn cloth in front of it's face so you can't see it, and it is embraced by a very dark fog. He has a wooden staff with glowing runes on it. He has a lot of potions and voodoo dolls on its belt. Flavor-Text: "They lurk in the shadows... Laughing and watching." Nora: 76 (maybe more?) HP: 41 DEF: 1 RNG: 3-6 SPD: 5 DMG: 7 Attack: magical stitched pet: Stitchling cast: despoil soulharvester 1 charged attack supercharged deconstruct cast: sacrifice - Target friendly real champion you own is destroyed. you regain nora equal to 85% of its nora cost. (AP: 3 CD:6) upgrades: +1 SPD concil: spells hidden: dead magic zone favor --------------------------------------------------------------------------------------------------------------------- Name: Stitched Swordman Faction: FW/UD Stitched, Shaman, 1x1, Rare Artwork: The stitched has a big longsword on its two hands, and he has a helmet with horns in it. beside his helm you can see his shiny stitched-like eyes(w?). He is devastated by war, with arrows in his back, but he is still determinated to fight. Flavor-Text: "The forbidden art of the stitched is fascinating. They can transform a pile of junk and dead flesh into deadly warriors." - Veilwalker Nora: 74 HP: 55 DEF: 1 RNG: 1-2 SPD: 7 DMG: 13 attack: Physical stitched Execute Conqueror punish Upgrades: Rend 3 +2 DEF Aggressive Block 1
Okay yeah that first oe is very OP, drop cast sac, the charge abilities, deconstruct, maybe give it plus 2 damage or something i think Second, like it
Yeah, i thought a lot about the damage. I ended up with 7 to compensate the soulharvester ability, so for the player to get maximum benefit from it, would be necessary to spend the charged attack for 14 damage output. Maybe giving him like 85 nora would make him less OP? XD thanks for the feedback though
Yeah fair enough, just with the new revamp coming things are getting simplified and the charges add 2 extra abilities. But no i think take off cast: sacrifice and it would be alright