Stitched Mesmer NOW DMG: 8 SPD: 6 RNG: 1-3 DEF: 0 HP: 44 Race: Stitched Class: Shaman Base cost: 68 Base Abilities: Possess 2 Target enemy champion within 2 spaces is Possessed by you for 3 turns. This unit is Paralyzed while this effect is active. Attack: Psychic This unit makes a Psychic attack at its Range. This is a basic attack. Stitched When this champion is destroyed, a Stitched Remains relic is summoned to the closest available space. Meld: Stitched Magearm The Stitched Mesmer, Magician and Shaman combine into a Stitched Magearm with full HP. To use this ability, you must have each of those units together in a formation that makes up the base of a large unit, with one empty space. Upgrades: 1 : (2) Charm 1 Adjacent enemy champions become Charmed 3 All affected champions are disengaged from each other. (4) Charm 2 Enemy champions within 2 spaces become Charmed 3 All affected champions are disengaged from each other. (6) Charm 3 Enemy champions within 3 spaces become Charmed for 3 turns. 2 : (2) Psychic Aura 1 At the beginning of your opponent's turns, this unit deals 2 Psychic damage to each champion within 2 spaces. This damage ignores DEF. (4) Psychic Aura 2 At the beginning of your opponent's turns, this unit deals 4 Psychic damage to each champion within 2 spaces. This damage ignores DEF. (6) Psychic Aura 3 At the beginning of your opponent's turns, this unit deals 6 Psychic damage to each champion within 2 spaces. This damage ignores DEF. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- NEW Stitched Mesmer DMG: 8 SPD: 6 RNG: 1-3 DEF: 0 HP: 44 Race: Stitched Class: Shaman Base cost: ~68-76 Base Abilities: Attack: Psychic This unit makes a Psychic attack at its Range. This is a basic attac Stitched When this champion is destroyed, a Stitched Remains relic is summoned to the closest available space. Mobility This champion may disengage the turn it becomes Engaged, and disengages for 0 AP. Upgrades: 1 : Mezmorizing 1 When this champion successfully damages a champion with a basic attack, that champion is Wandering for 3 turns Mezmorizing 2 When this champion successfully damages a champion with a basic attack, that champion is Wandering for 4 turns Mezmorizing 3 When this champion successfully damages a champion with a basic attack, that champion is Wandering for 5 turns 2 : Fascinate At the beginning of your turn, any enemy champion without Iron Will within 5 spaces of this unit is moved 2 spaces directly towards this unit. Telekinetic Thrust Target opposing champion within 4 spaces takes 6 physical damage and is knockbacked 3 spaces (this damage ignores DEF) Fairy Dust Target champion within 3 spaces gains Wandering for 2 Turns.
I could see Fascinate working here. I am keepign Possess tho esp because it's being buffed next patch.
Stitched Mesmer - Nora: 59, RNG to 1-2 from 1-3, Base: Psychic Aura 2, Attack: Psychic, Stitched, U1: Fascinate, Hallucinogenic, Tele Thurst, U2: Possess, Body Jumper, Sabotage: Psychic Didn't want to do Fairy Dust because that's a KF thing, and not making a new ability Reduced RNG to 1-2 to match Aura range (1-3 is expensive and you don't want to stay at RNG 2 with this guy with Aura anyway) Added Body Jumper to the mix in U2, along with Sabo: Psychic Added Hallucinogenic, Tele Thurst and Fascinate to the first line Side Note: Mobility is a bit wasted if a design gives so much Wandering, I think.