Stitched Mesmer Rework:

Discussion in 'Rune Ideas and Suggestions' started by Redderrick, Sep 9, 2017.

  1. Redderrick

    Redderrick I need me some PIE!

    Stitched Mesmer
    NOW
    • [​IMG]
    • DMG: 8
    • SPD: 6
    • RNG: 1-3
    • DEF: 0
    • HP: 44
    • Race: Stitched
    • Class: Shaman
    • Base cost: 68
    • Base Abilities:
      • [​IMG] Possess 2 Target enemy champion within 2 spaces is Possessed by you for 3 turns. This unit is Paralyzed while this effect is active.
      • [​IMG] Attack: Psychic This unit makes a Psychic attack at its Range. This is a basic attack.
      • [​IMG] Stitched When this champion is destroyed, a Stitched Remains relic is summoned to the closest available space.
      • [​IMG] Meld: Stitched Magearm The Stitched Mesmer, Magician and Shaman combine into a Stitched Magearm with full HP. To use this ability, you must have each of those units together in a formation that makes up the base of a large unit, with one empty space.
      Upgrades:
      • 1 :
        • (2) [​IMG] Charm 1 Adjacent enemy champions become Charmed 3 All affected champions are disengaged from each other.
        • (4) [​IMG] Charm 2 Enemy champions within 2 spaces become Charmed 3 All affected champions are disengaged from each other.
        • (6) [​IMG] Charm 3 Enemy champions within 3 spaces become Charmed for 3 turns.
      • 2 :
        • (2) Psychic Aura 1 At the beginning of your opponent's turns, this unit deals 2 Psychic damage to each champion within 2 spaces. This damage ignores DEF.
        • (4) Psychic Aura 2 At the beginning of your opponent's turns, this unit deals 4 Psychic damage to each champion within 2 spaces. This damage ignores DEF.
        • (6) Psychic Aura 3 At the beginning of your opponent's turns, this unit deals 6 Psychic damage to each champion within 2 spaces. This damage ignores DEF.
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    NEW
    Stitched Mesmer
    • [​IMG]
    • DMG: 8
    • SPD: 6
    • RNG: 1-3
    • DEF: 0
    • HP: 44
    • Race: Stitched
    • Class: Shaman
    • Base cost: ~68-76
    • Base Abilities:
      • [​IMG] Attack: Psychic This unit makes a Psychic attack at its Range. This is a basic attac
      • [​IMG] Stitched When this champion is destroyed, a Stitched Remains relic is summoned to the closest available space.
      • [​IMG] Mobility This champion may disengage the turn it becomes Engaged, and disengages for 0 AP.
      Upgrades:
      • 1 :
        • [​IMG] Mezmorizing 1 When this champion successfully damages a champion with a basic attack, that champion is Wandering for 3 turns
        • [​IMG] Mezmorizing 2 When this champion successfully damages a champion with a basic attack, that champion is Wandering for 4 turns
        • [​IMG] Mezmorizing 3 When this champion successfully damages a champion with a basic attack, that champion is Wandering for 5 turns
      • 2 :
        • [​IMG] Fascinate At the beginning of your turn, any enemy champion without Iron Will within 5 spaces of this unit is moved 2 spaces directly towards this unit.
        • [​IMG] Telekinetic Thrust Target opposing champion within 4 spaces takes 6 physical damage and is knockbacked 3 spaces (this damage ignores DEF)
        • [​IMG] Fairy Dust Target champion within 3 spaces gains Wandering for 2 Turns.
     
    Last edited: Sep 15, 2017
    Tweek516 likes this.
  2. Sokolov

    Sokolov The One True Cactuar Octopi

    I could see Fascinate working here. I am keepign Possess tho esp because it's being buffed next patch.
     
  3. Sokolov

    Sokolov The One True Cactuar Octopi

    Stitched Mesmer - Nora: 59, RNG to 1-2 from 1-3, Base: Psychic Aura 2, Attack: Psychic, Stitched, U1: Fascinate, Hallucinogenic, Tele Thurst, U2: Possess, Body Jumper, Sabotage: Psychic

    Didn't want to do Fairy Dust because that's a KF thing, and not making a new ability

    Reduced RNG to 1-2 to match Aura range (1-3 is expensive and you don't want to stay at RNG 2 with this guy with Aura anyway)
    Added Body Jumper to the mix in U2, along with Sabo: Psychic
    Added Hallucinogenic, Tele Thurst and Fascinate to the first line

    Side Note: Mobility is a bit wasted if a design gives so much Wandering, I think.
     

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