Stitchling Rework:

Discussion in 'Rune Ideas and Suggestions' started by Redderrick, Sep 15, 2017.

  1. Redderrick

    Redderrick I need me some PIE!

    Stitchling
    NOW
    • [​IMG]
    • DMG: 8
    • SPD: 5
    • RNG: 1-1
    • DEF: 0
    • HP: 30
    • Race: Stitched
    • Class: Rogue
    • Base cost: 46
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Stitched When this champion is destroyed, a Stitched Remains relic is summoned to the closest available space.
      Upgrades:
      • 1 :
        • (3) [​IMG] Rabid 1 When this champion successfully damages a champion with a basic attack, that unit becomes Diseased for 3 turns.
        • (3) [​IMG] Latch On For the next 3 turns this unit stays adjacent to target champion while it moves. Target unit gains Lumbering.
        • (4) [​IMG] Distracting Blows When this champion successfully attacks a champion with a basic attack, the target is Distracted for 2 turns.
      • 2 :
        • (8) [​IMG] Multiattack 1 This champion's AP cost for making a basic attack is reduced by 1, to a minimum of 2 AP.
        • (11) [​IMG] Multiattack 2 This champion's AP cost for making a basic attack is reduced by 2, to a minimum of 2 AP.
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    NEW
    Stitchling
    • [​IMG]
    • DMG: 8
    • SPD: 5
    • RNG: 1-1
    • DEF: 0
    • HP: 30
    • Race: Stitched
    • Class: Rogue
    • Base cost: 37-41
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Stitched When this champion is destroyed, a Stitched Remains relic is summoned to the closest available space.
      Upgrades:
      • 1 :
        • [​IMG] Antagonize Target champion within 2 spaces can only target and attack this champion for 4 turns. A champion can only be antagonized by one champion at a time.
        • [​IMG] Distracting Blows When this champion successfully attacks a champion with a basic attack, the target is Distracted for 2 turns.
      • 2 :
        • [​IMG] Reinforcement 2 When this champion is deployed, it gains 2 AP for each friendly unit that shares a race or class with it, to a maximum of 7.
        • [​IMG] Reinforcement 1 When this champion is deployed, it gains 1 AP for each friendly unit that shares a race or class with it, to a maximum of 7.
     
    Last edited: Sep 15, 2017
  2. Sokolov

    Sokolov The One True Cactuar Octopi

    I could see adding Antagonize (I'd remove Rabid) and adding a Reinforcement option.

    It's not in a terrible need for a rework, but this does add more options.
     

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