Stitchling NOW DMG: 8 SPD: 5 RNG: 1-1 DEF: 0 HP: 30 Race: Stitched Class: Rogue Base cost: 46 Base Abilities: Attack: Physical This unit makes a Physical attack at its range. This is a basic attack. Stitched When this champion is destroyed, a Stitched Remains relic is summoned to the closest available space. Upgrades: 1 : (3) Rabid 1 When this champion successfully damages a champion with a basic attack, that unit becomes Diseased for 3 turns. (3) Latch On For the next 3 turns this unit stays adjacent to target champion while it moves. Target unit gains Lumbering. (4) Distracting Blows When this champion successfully attacks a champion with a basic attack, the target is Distracted for 2 turns. 2 : (8) Multiattack 1 This champion's AP cost for making a basic attack is reduced by 1, to a minimum of 2 AP. (11) Multiattack 2 This champion's AP cost for making a basic attack is reduced by 2, to a minimum of 2 AP. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- NEW Stitchling DMG: 8 SPD: 5 RNG: 1-1 DEF: 0 HP: 30 Race: Stitched Class: Rogue Base cost: 37-41 Base Abilities: Attack: Physical This unit makes a Physical attack at its range. This is a basic attack. Stitched When this champion is destroyed, a Stitched Remains relic is summoned to the closest available space. Upgrades: 1 : Antagonize Target champion within 2 spaces can only target and attack this champion for 4 turns. A champion can only be antagonized by one champion at a time. Distracting Blows When this champion successfully attacks a champion with a basic attack, the target is Distracted for 2 turns. 2 : Reinforcement 2 When this champion is deployed, it gains 2 AP for each friendly unit that shares a race or class with it, to a maximum of 7. Reinforcement 1 When this champion is deployed, it gains 1 AP for each friendly unit that shares a race or class with it, to a maximum of 7.
I could see adding Antagonize (I'd remove Rabid) and adding a Reinforcement option. It's not in a terrible need for a rework, but this does add more options.