Sok it's not about calculation of damage rather than consistency since all the other damage ratios are rounded up or down to nearest 5%
I would like to see an indicator above someone's head before you attack someone that calculates predicted damage, but it seems like lot of work
It depends on which criteria you are using for "consistency." 10% = 1/10 20% = 1/5 25% = 1/4 33% = 1/3 50% = 1/2 See what I mean? These are all ratios that are "easily" doable in your head. If you want them to be multiples of 5%, that's one thing. If you want them to be ratios of whole numbers, that's another. 40% is a bit awkward at 1/2.5 or 2/5, but still doable in your head. ~ 35% = 35/100 or 7/20 <- now this is the one sticks out and hard to get your head around
Just the answer to question 'will it be dead if I hit it with all I have' plz. Enemy champs always find that one HP to go through to the next turn