lol no ... In guild intern matches we all mostly aim for them to be fair/balanced ... no offence to my opponents .. they didn't do anything wrong and I think they played voils not because of the op-factor but because of fun .. what they actually are .. and played well
Just adding that ultm8 and wtfn00b are like perfect examples of choosing fun over opness - I have never not enjoyed a game against them while losing to them Only hard thing is when Fun and OP cross each other ... as you want the fun but dont want to simply overrun the guildie
That is one possibility, but such a change would have a lot of ramifications. Damage Stacking, Vulnerability, and Sunder(-defense mechanics) are the only real counters for defensive champions (Tanks). To remove or limit damage stacking would effectively eliminate one of those counters. So we would have to put limitations on all the other stats too so it just doesn't become all about defensive ability stacking. It gets a bit hard to counter a +5 Defense champion with +80 HP, Regenerate, etc. if you can't stack damage. Such a change would require extensive work and would be as disruptive to how one plays Pox Nora as the Revamp. I am not saying this isn't a possibility at some point, but we don't want to cause chaos if it isn't absolutely necessary.
.. Time to play checkers and offer the guildies tea and cookies repeatedly. Also point out the moves you're planning, imagine them falling for your nasty trap
I have to object to stat caps as someone who plays Kl'zik. A semi-reasonable stat cap will completely butcher my favorite deck so don't do it.....
Because it makes synergy an important part of 2v2. Whats the point of 2v2 if ur not going to use synergy.
Well I wouldnt mind having a cap on some surge abilities ... but I guess I am quite alone with my attitude ... either way its alright ... one day everyone goes op