Theme Adjustments #1 - Wings and Hyaenids

Discussion in 'General Discussion' started by Sokolov, Jan 27, 2015.

  1. Vorian

    Vorian I need me some PIE!

    The SP changes look awesome!
     
  2. Thbigchief

    Thbigchief I need me some PIE!

    - Wings: on the subject of wings etc. @Sokolov I think not to be too formulaic but for each theme try to see how much spell/relic/equipment based synergy is present. I assume wings of glory is wing based but generic enough to be used for general flight decks but it just didnt work out.

    - Maybe streamline wings of glory for flight decks with secondary clause being wing based or sigil based. Friendly Champions gain running start and swoop. If friendly champions already have flight/sigil they gain ground striker and sigil activates for x turns .

    - something like that anyway the ability and trigger are up for debate but i think themes need multiple layers of synergy. If a new theme gets their racial tweaked and become meta without fleshed out spell/ability /relic/equip based support id presume that the racial is too strong and will limit design space in the future. Barbs come to mind..(rework pride of sarng. Please and add a barb relic/equip then splash champ based synergy then look at the warchief situation afterward)
     
    jayscales1 likes this.
  3. Sokolov

    Sokolov The One True Cactuar Octopi

    The plan is that it won't be AE.
     
    Etherielin likes this.
  4. Sokolov

    Sokolov The One True Cactuar Octopi

    Yea, rather than giving abilities in an AE, the sigil bonus will trigger additional champion-based synergies. That's the idea anyway.
     
    Etherielin likes this.
  5. Sokolov

    Sokolov The One True Cactuar Octopi

    Thanks for the analysis. I am not super sold on some of them, particularly the group-based ones. But I wanted to get some of the thinking up there.

    Also, it's likely you will see some changes to upgrades and base abilities here and there as well.
     
  6. Vorian

    Vorian I need me some PIE!

    To make Moga competitive why dont you increase the discount of G'hern Bound by 2 nora.
     
  7. SPiEkY

    SPiEkY King of Jesters

    Stop.
     
  8. Vorian

    Vorian I need me some PIE!

    But Dany90 is a limited league player stuck in the rare league with moga.
     
  9. Atherhog

    Atherhog I need me some PIE!

    And you're in a Wings/Nids thread. Are you simple? It's ok if you are, I just want to know if its acceptable to call you names or not.
     
  10. Vorian

    Vorian I need me some PIE!

    No I am not, but this is a theme thread. Are you a troll? I am just wondering if its al-right to call Athertroll or not?
     
  11. Atherhog

    Atherhog I need me some PIE!

    I like Athertroll...

    But you are wrong, it isn't a generalised theme thread. It is a theme thread aimed at specific themes and Moga isn't one of them.

    May I suggest you wait for the Moga theme thread, rather than attempting to hi-jack the Wings/Nids thread?

    This would avoid any further confusion as to whether you are simple or not, something I am still unsure about.
     
  12. Vorian

    Vorian I need me some PIE!

    You see we have already got the Hyaenids changes we need, now its time to hijack this thread for another SP theme. I mean what more could we ask for Hyaenids. They are getting +1 range if they are near a djinn, they are getting a 2 nora discount and the individual djinns are getting grants like berserker 2. Asking for anything more for Hyaenids would be greedy. They might even be OP after all these changes in which case they would need a nerf, something we want to avoid. I am telling you if all these changes go through SP meta will be Hyaenids, because our Meta itself is weak due to what was released in this expansion; and 2-3 of our ranged units are getting nerfed. In fact I am so happy with the Hyaenids changes, I am happy to let Sokolov shoebox KF with the coming bonus change.
     
  13. limone1981

    limone1981 I need me some PIE!

    AND wait for a godamn moga thread.!!!!!
     
  14. Sokolov

    Sokolov The One True Cactuar Octopi

    Note the new consideration:
    • ALTERNATIVE:
    • A set number of Sigils will be created and assigned to Wings as appropriate:
      • Sigil of the Sword - Opportunistic Assault > Flanking (Nora: 6)
      • Sigil of the Shield - +2 DEF > Defender (Nora: 6)
      • Sigil of the Flame - Attack - Fire > Illuminate (Nora: 6)
      • Sigil of the Cross - +1 MAX RNG > Improve RNG (Nora: 6)
      • Lore wise, these correspond with implements associated with Al'mara
    In other words, there'd be a specific set of Sigils, that would be used on multiple Wings depending on which "aspect" of Al'mara they embody.
     
    Grand General Mosh and mortal ix like this.
  15. Markoth

    Markoth Lord Inquisitor

    I kinda like this idea. It opens up a bit of design space for the wings.
     
  16. Sirius

    Sirius I need me some PIE!

    Didn't feel like replying back then (laziness or something idk), but I feel like it now.


    This "from a player's perspective" thing... well, what do you see me as? I play the game too ya know... And both from the perspective of someone observing the game and that of a player, I understand and agree with the idea that every deck comes with its own difficulties and things you need to learn. In the Sigil's case, it would be managing the way you give out Sigils and when. Would it be too difficult? I don't know, I doubt it. I kept simulating game fragments in my head and it seemed alright, but this seems like the case to ask more experienced players. For example, I would trust @DMrBadguy 's input on this, especially because he plays swarmy decks a lot, so he knows what it is to have a lot of things to do on the board.

    I am not talking just from the perspective of someone who has his head in the clouds but plenty of cool ideas. I have played Sigils way in the past before revamp for a little while and again recently. And while I cannot call myself a Sigil player by any means, I have noticed the exact opposite of what you claim. It is in theory that Sigils are only confined to a small cluster for the deploy-buff and then supposedly free to roam or whatever.
    Due to the narrow area and the lack of AP/movement that you have agreed they suffer from, spreading out is a bad idea. It would mean wasting AP by moving away and then together again. And they are not quite equipped for that kind of thing. Better to just stick together as much as possible. This behaviour is further emphasized by their access to Boost: Beast (as I have already pointed out in my original suggestion post), yet another area buff.


    Because of this and not only, a few weeks ago I'd have agreed that making Sigils a straight up phalanx deck is the easy (read: easier) fix. Maybe it fits the faction better/more easily too. But what's the point? I mean, why on earth would anyone desire another one of these decks? Don't we already have plenty of clustering decks in IS? Or is that just my impression? Sigils offer a good chance to have things a bit different.


    But now, after having spent time thinking about the theme and coming up with suggestions, I have to say I doubt it would even work out well. I mean, that is where we are now and it's not working out terribly well. They play out like a Beast phalanx thing. This conflicts with the idea of them being a moving/positioning based deck. They are currently trying to do/to be multiple things and failing. As long as they have that conflict of design going on, I don't think they can work smoothly as a theme. So, you either focus them on phalanx and away from their originally intended design, or more toward how they were intended to be (which is what I tried).

    Something that I kept being hindered by when I attempted my rework suggestion is that they are ALL freaking flying. All of them keep getting that +6 nora cost base. I mean sure, I get it, they are griffons. But can you imagine how much one could do with 6 nora's worth of wiggle room? Oh boy! And the thing is that not all of them even need flying imo.
    Obsidian Wing could easily have Running Start imo (but the drawback seemed too insignificant for me to apply it). The mobile speedy ones sure need Flight. The rest? You could do without and you will surely need every bit of nora to be actually useful in this efficient stat meta. I even thought of making them gain temporary Flight through Sigil activation, but it seemed iffy to me somehow (I didn't get to think about it a lot).
     
    Last edited: Feb 12, 2015
  17. Sirius

    Sirius I need me some PIE!

    I agree with Markoth that this opens up some design space for wings, but I worry that these will make them too cluster based. I assume the second clause is placed ON the Sigil that has it when another Sigil is deployed. In that case, I feel like Defender in particular has a very narrow area (I am looking at the current ability, I'm not sure whether it is of an increased range in your plans) that will force Wings to cluster up a lot. Also, I find Sigil of the Shield weird on Emerald Wing and I kinda liked him being about repositioning stuff.
     
  18. Sokolov

    Sokolov The One True Cactuar Octopi

    One of my concerns with is that it does kind of homogenize, and potentially actually limits design space on the Wings if they all have to have one of these things.

    It's ~6 nora (or more depending on what it does) always locked up already.

    The more I think about it, the more I want to limit the Sigils to just triggering off other Sigils, so they are comparatively cheap, and the champ isn't paying for synergy that may or may not be there.
     
  19. Nora That

    Nora That I need me some PIE!

    I feel like sigils triggering only off of other sigils would mostly lock them into wings theme, for example the paladin amethyst wing wouldn't be really playable (unless there's no better choice for the cost) in a paladin BG
     
  20. Sokolov

    Sokolov The One True Cactuar Octopi

    I don't think that's true. Because what it means is that less of their nora cost is locked up in the Sigils themselves. I am expecting most Sigils to be 2-3 nora, rather than 4-8.

    Or if it is true, it's true in the same amount as it is now... where the Sigil has some cost locked up in the Sigil only portion.
     

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